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When you develop your entire application in a single file, each of your variables is accessible from any consumer located in your code.
In the context of a growing application, it's a good idea to divide it up into several classes with a single responsibility, but we quickly find ourselves with a multitude of files and increasing difficulty in sharing our data.
The aim of Shared States is to simplify this sharing across your entire application.
Proposal
This contract requires us to define an initial state for our shared data, which may subsequently be altered.
abstractinterfaceclassGlobalState<T> {
T state;
}
We implement the contract while defining our generic T and its state of the same type.
Context
When you develop your entire application in a single file, each of your variables is accessible from any consumer located in your code.
In the context of a growing application, it's a good idea to divide it up into several classes with a single responsibility, but we quickly find ourselves with a multitude of files and increasing difficulty in sharing our data.
The aim of Shared States is to simplify this sharing across your entire application.
Proposal
This contract requires us to define an initial state for our shared data, which may subsequently be altered.
We implement the contract while defining our generic
T
and its state of the same type.The text was updated successfully, but these errors were encountered: