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Welcome to the WhyNot? game wiki and documentation for users and contributors alike. For more topics, browse the wiki menu on the right-hand side.
The WhyNot? game can be enjoyed as both a survival challenge with many goals and different places to explore, or as a creative framework for building amazing things!
Upon entering the game, the player will see what appears to be a plain Mintetest Game. After a brief moment of exploration, harvesting grass and cutting trees, you may come across some vegetables. Those can be harvested and re-planted to begin farming and not starve. Paying close attention to the surroundings, sounds and weather effects bring additional ambience.
Before the night falls, you will want to find or create a simple shelter and a light source or get ready to fight some monsters. Be especially wary of ghosts as they are very strong for beginners. You'll notice that wielding a torch will illuminate the immediate surroundings. Craft some basic tools like a wood or stone pick axe to make your task easier. Crafting is similar to Minetest Game and Minecraft, albeit without the need for a crafting table.
The next step is to start exploring and finding a suitable place for a more permanent settlement. Then one should begin digging deeper to get more and better minerals.
The WhyNot? game uses three main mechanisms to track progress: a progressive craft guide, and awards/achievements, and tool ranks.
As new materials are discovered, new recipes become visible in the craft guide. Discovering new materials and items also unlocks help documentation to provide assistance when needed. As such, it is one of the goals of the WhyNot? game to find as many materials as possible, and craft all the items available in order to discover the whole crafting tree.
The second mechanism to track progress is the awards. The awards will not only guide you towards your next steps, it will give challenging goals to achieve in completing the game.
Finally, tools and weapons can be repaired which, by itself, doesn't help save materials. However it allows them to level up! This makes them more resistant to wear, and more powerful too. To level up a tool, it must be used many more times than the usual wear and tear cycle. This is where repairing comes in. A repaired tool or weapon will be returned to new, but it's experience (usage counter) remains. Careful not to let them break though, as then the progress is gone.
Many tools have been added to the WhyNot? game that make life easier, and the game play more enjoyable. For example, those from mods like ccompass, engrave, flyingcarpet, handholds, helicopter, maidroid, orbs_of_time, rainbowswords, subspacewalker, (boost_cart as mesecons-enabled replacement for of MTG-carts). For communication or mini-games a laptop can also be crafted and used.
The monsters from mobs_monster provide extra challenges, especially deep underground with the dungeon masters.
TODO
The WhyNot? game contains many craftable decorative items, furniture, and building materials from mods like like abriglass, homedecor, mydoors, myroofs, princess, ts_furniture, curtain, flower_pot, realchess, campfire, dice2, heads, mtg_plus, plasticbox, slats, and more!
You can also craft many types of armours, and weave clothes with cotton, and color them with dyes.
Some but not all of mesecons is also available to build machines.