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Crash with linux64 version when attempting to load a map in Garry's Mod #227
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I also experience the crash... in 0.20, apparently linux is crashing because of a new patch, as using version 0.11 works fine for me |
Same here! Initially I thought it was because of a wrong file path from looking at my crash report, but now I know it's something else! |
Same problem, 0.20 crash. 0.11 does indeed work for me |
It could be amount of collision data that's causing the crash. gm_whiteroom - Loads, has a static prop (hangs after my pac model loads) |
Tested with and without addons but stayed the same.
Works again if VPhysics Jolt are uninstalled. Crash doesn't happen when using win64 with proton.
Also, the crash happens on the second step of loading into a world (Loading world...)
log:
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