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Betrayer -> ran out of memory #282

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Bumbadawg opened this issue Aug 3, 2019 · 4 comments
Open

Betrayer -> ran out of memory #282

Bumbadawg opened this issue Aug 3, 2019 · 4 comments

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@Bumbadawg
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Bumbadawg commented Aug 3, 2019

Betrayer, a 32 bit Unreal Engine 3 game, can't allocate past the first level and CTD. Runs fine w/o D9VK. Is this some lack of largeaddressaware flag because D9VK requires more memory allocation ?
steam-243120.log

@misyltoad
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Does it work when forcing Large Address Aware?

@Bumbadawg
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@Joshua-Ashton i'd like to know how to set this flag on Linux, would be greatly appreciated =)

@qdevpl
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qdevpl commented Aug 4, 2019

@Bumbadawg Use PROTON_FORCE_LARGE_ADDRESS_AWARE=1 runtime option
https://github.com/ValveSoftware/Proton#runtime-config-options

@Bumbadawg
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Thanks @qdevpl this is the kind of variable that should be ON by default.
It didn't fix the issue. I checked the game files and it's all right.

(don't mind the size, it's because i'm using a tiling script on Kwin)
betrayer
steam-243120.log
So it says registry.cpp (255) : Assertion Failed: On-disk registry has changed and is marked dirty - we're about to lose data. and
370 11096.734:0027:0028:fixme:wbemprox:enum_class_object_Next timeout not supported
seem to hint the root cause. Then it doesn't fails to post-process, fails to load a texture and crashes.

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