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Alan Wake - green flash #424
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This issue is baked into the trace and happens when playing back with Windows' Native D3D9 too - does it happen when you play the game with with WineD3D? If so, I'd be fairly confident in saying that it's not my bug and it's some other dependency the game replies on. |
I tested this game on D3D Native, dgVoodoo+DXVK, Gallium Nine, WineD3D, no green flashes detected. |
Was the trace made with D9VK? |
D3D Native |
I noticed that the trace shows this problem even on other wrappers. |
Does this DLL change the color at all? |
Yes, the color is pink |
Can you let me know if either of these DLLs resolve your issues? |
None of these libraries solved the problem. |
What colours though? |
Green |
Hello @Joshua-Ashton , during checking this apitrace with vulkan drivers on Manjaro, I found out, that it has an issue with people (bartender and people near jukebox) - they simply disappear, instead of becoming transparent (I played this trace on windows too and it was ok). I can create a separate issue for this, but I am not sure whether this is bug or not (it is not a mesa issue I think). Tested on:
|
This has been fixed already, use a newer version. |
Can you re-rest the flicker on DXVK master? I think it should be fixed now. |
Great. The green flashes disappeared. |
A green flash appears before playing back movies.
Software information
Alan Wake, High settings.
System information
Apitrace file(s)
https://drive.google.com/file/d/1vAYcQI_nXzEH5xSnXBBvY5OYCbHgFGo2/view?usp=sharing
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