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How to compute the ackermann control #15

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ArtlyStyles opened this issue Dec 23, 2018 · 0 comments
Open

How to compute the ackermann control #15

ArtlyStyles opened this issue Dec 23, 2018 · 0 comments

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@ArtlyStyles
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I have built a MIT-RACEcar and am using it for a fixed track race. I have my own particle filter which can localize the car. Once I know where I am, I can use pure pursuit to find the next target on the track. However, I do not know how to send out the ackermann control parameters. For example, I am currently at location (x1, y1), my near term target is (x2, y2). How can I compute the speed and steering angle from these two locations?

Since MIT-RACEcar has been used to race in the tunnel, it must have some code like this. Could anyone point me the location of the algorithm?

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