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I just tested the latest Mixxx 2.4 with ANGLE, by setting $env:QT_OPENGL = 'angle'. I got the error messages below at startup:
warning [Main] QOpenGLShader::compile(Fragment): ERROR: 0:3: '' : No precision specified for (float)
warning [Main] *** Problematic Fragment shader source code ***
#ifdef GL_KHR_blend_equation_advanced
#extension GL_ARB_fragment_coord_conventions : enable
#extension GL_KHR_blend_equation_advanced : enable
#endif
#line 1
uniform sampler2D texture;
uniform vec2 repetitions;
varying highp vec2 vTexcoor;
void main()
{
gl_FragColor = texture2D(texture, fract(vTexcoor * repetitions));
}
***
warning [Main] QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked
warning [Main] QOpenGLShaderProgram::attributeLocation(position): shader program is not linked
warning [Main] QOpenGLShaderProgram::attributeLocation(texcoor): shader program is not linked
warning [Main] QOpenGLShaderProgram::uniformLocation(texture): shader program is not linked
warning [Main] QOpenGLShaderProgram::uniformLocation(repetitions): shader program is not linked
warning [Main] QOpenGLShader::compile(Fragment): ERROR: 0:3: '' : No precision specified for (float)
warning [Main] *** Problematic Fragment shader source code ***
#ifdef GL_KHR_blend_equation_advanced
#extension GL_ARB_fragment_coord_conventions : enable
#extension GL_KHR_blend_equation_advanced : enable
#endif
#line 1
uniform sampler2D texture;
uniform vec2 repetitions;
varying highp vec2 vTexcoor;
void main()
{
gl_FragColor = texture2D(texture, fract(vTexcoor * repetitions));
}
***
warning [Main] QOpenGLShaderProgram::uniformLocation(matrix): shader program is not linked
warning [Main] QOpenGLShaderProgram::attributeLocation(position): shader program is not linked
warning [Main] QOpenGLShaderProgram::attributeLocation(texcoor): shader program is not linked
warning [Main] QOpenGLShaderProgram::uniformLocation(texture): shader program is not linked
warning [Main] QOpenGLShaderProgram::uniformLocation(repetitions): shader program is not linked
warning [Main] QOpenGLShader::link: The program must contain objects to form both a vertex and fragment shader.
Version
2.4
OS
Windows 11 + ANGLE
The text was updated successfully, but these errors were encountered:
Bug Description
I just tested the latest Mixxx 2.4 with ANGLE, by setting
$env:QT_OPENGL = 'angle'
. I got the error messages below at startup:Version
2.4
OS
Windows 11 + ANGLE
The text was updated successfully, but these errors were encountered: