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bpm.tapButton() in the the common controller script file assumes the "bpm" ControlObject holds the track's native BPM value. Since it no longer does as of 2.0, the algorithm needs adjusting because it currently oscillates pretty badly.
The text was updated successfully, but these errors were encountered:
According to the wiki, bpm_tap just changes the BPM value on the track, such as when it's incorrectly detected. bpm.tapButton() is supposed to change the speed of the track (via the rate slider) to match the tapped BPM to synchronize with an external beat.
Hi guys. I wanted to map my TAP button, than I saw JS wiki, than I saw examples, than I saw that this is not working as it supposed to work, than I searched in the Internet, and now I am here.
So what gonna happen with the `bpm.tapButton(deck);` in the common scripts? Cuz now it's working way too weird. It sets my BPM to a random value after second tap from 65 to 215.
Reported by: Pegasus-RPG
Date: 2016-01-09T05:38:47Z
Status: Fix Released
Importance: Low
Launchpad Issue: lp1532383
Tags: bpm, controllers
bpm.tapButton() in the the common controller script file assumes the "bpm" ControlObject holds the track's native BPM value. Since it no longer does as of 2.0, the algorithm needs adjusting because it currently oscillates pretty badly.
The text was updated successfully, but these errors were encountered: