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Pressing Hotcues buttons randomly deactivate loop #9350
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Commented by: goddisignz Would also be my assumption. Do I then have to backport it to version 2.1 or what is the policy in Mixxx? |
Commented by: daschuer Yes, in this case we may fix the bug in the 2.1 branch only. After merge the related PR, we merge the 2.1 branch into master. In the common case, the fix should not be included in the PR against master to avoid conflicts. Here, we may consider if it is worth the work. |
Commented by: goddisignz Ok, then I will basically move all the changes to the 2.1 branch and create a new PR. |
Commented by: daschuer Sounds good. Thank you! |
Commented by: goddisignz New PR here: #2209 |
Issue closed with status Fix Released. |
Reported by: twontu
Date: 2018-06-22T15:47:58Z
Status: Fix Released
Importance: High
Launchpad Issue: lp1778246
Tags: cue, looping
MIXXX 2.1.0 / WindowsOS
I've noticed that if
1)I set an hotcue and activate a loop (loop start = hotcue),
2) click play to start playing,
3) and then click the hotcue button to restart the loop before it ends, it randomly disables the loop.
This happens only if sync and quantize are both activated.
It happens also if you map
cue_gotoandplay
to a controller
Tested with and without controllers.
It happens randomly so you have to press/click the hotcue button several times to reproduce the problem.
Is there anything I'm doing wrong? Thanks for your support
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