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beatloop_activate button does not cancel active loop #9950
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Commented by: daschuer Please add a step by step recipe. What did you do, what is the responds form Mixxx and what should be the responds. |
Commented by: Be-ing I'm not sure what else there is to say. The first post explains it. |
Commented by: daschuer Do you mean the "beatloop_activate" button? |
Commented by: raphaelquast hey, I just wanted to join in to this discussion since I stumbled upon the very same problem... I've tried to configure a "beatloop_toggle" button but apparently this option does not seem to exist in Mixxx v2.3.0 (even though the doc claims that there is such an option) Aside of that I experience the same behaviour as described by the OP... the "beatloop_activate" option does not deactivate an already activated loop (it only shifts the loop to the current playback position) any chance of getting an actual "beatloop_toggle" option that does the following:
thanks! |
Commented by: Be-ing Yes we were just discussing this recently. Would you like to implement this? |
Commented by: Be-ing Ah sorry, I forgot someone else had already started working on this. |
Issue closed with status Fix Committed. |
Reported by: pestrela
Date: 2020-04-29T23:44:34Z
Status: Fix Committed
Importance: Medium
Launchpad Issue: lp1876003
Tags: easy, looping, usability
Loops
https://www.mixxx.org/forums/viewtopic.php?f=1&t=13355
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