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Novation Launchpad Mapping By Szdavid92

Dávid Szakállas edited this page Jul 7, 2020 · 1 revision

Mixxx mapping for Novation Launchpad 🦄

Source code

https://github.com/dszakallas/mixxx-launchpad/tree/v2.3.1

Features ✨

  • map from 1 up to 4 channels (decks or samplers) on a single Launchpad at the same time ✨
  • utilize presets with multiple sizes and features, change between them with ease 🦄
  • x5 different deck presets in 3 sizes created for you and ready to use ✨, make it easy for the user to create new presets for their own needs (coming soon!)
  • rich arsenal of controls 🦄
    • play, cue, hotcues
    • loop controls, beatloop, beatjump
    • sync/master, tap, pitch shift
    • custom controls like bouncy jumps
    • and much more...
  • trigger-like controls are favored - no clumsy mixers and faders ✨
  • library navigation 🦄
  • LED lights mimic Mixxx UI ✨

Supported controllers

  • Launchpad Mk2
  • Launchpad Mk1

User guide

Global controls

Global controls consist of Deck selectors, Library controls and Modifier keys.

Deck selectors are located on the top bar. They are used to select decks and samplers to be laid out on the main grid. D1-D4 are mapped to corresponding decks, S1-S4 to samplers.

Library controls are located on the sidebar to the right. They occupy the upper 5 buttons. Their functions from top to bottom:

  • up in the library sidebar
  • down in the library sidebar
  • expand/close selected library sidebar entry
  • up a track
  • down a track

Note: The up/down controls are autoscrolled. If you hold them down for longer, the scrolling activates. This comes in handy when navigating lengthy playlists.

layout

Modifier keys are located on the lower 2 buttons of the sidebar, and used for the same purpose as you would expect on a computer keyboard.

The figures show Shift in bold, Ctrl in italic, Ctrl+Shift in bold italic.

Note: For some controls the modifier keys will act like toggles, but the modifier keys themselves are never toggled globally.

Using the deck selectors

The deck selector is an essential feature of this Launchpad mapping. With it you can map multiple presets in multiple layouts on the main grid. The main grid is the inner 8x8 grid on the Launchpad. You have to memorize the layout patterns, but don't worry, there are only 4 of them.

To select a single channel, simply press the button corresponding to the channel. This will remove all existing selections, and find the largest default preset that can be fit on the main grid.

Presets come in 3 different sizes: short (4x4), tall (4x8) and grande (8x8)1. Multiple presets can have the same size, but only one preset can be default per size.

To select multiple channels to be laid out, press the corresponding buttons in a chord. This way you can select to 4 channels.

So what is a chord? In a chord you press buttons so you only release the first after you pressed the last one. The order of presses matter, however the order of releases does not. Now, instead of writing down how the exact layout algorithm works, I just show you the four different layouts that is generated for 1 (single channel), 2, 3 and 4 note chords. Once more the algorithm will fill out the spaces with the largest default preset.

1 2
3 4

This means that e.g. if you press down D3-D2-S1 in this chord sequence,

  • D3 will be mapped to block 1 with the default tall preset,
  • D2 will be mapped to block 2 with the default short preset and
  • S1 will be mapped to block 3 with the default short preset.

Now you might ask: "But what if I don't want to use the largest default preset?"

After a channel has been laid out you can cycle between all the presets that can fit into its space. This won't reflow the layout, even if you end up using a smaller preset. To cycle between presets

  • press Ctrl + Channel Selector to cycle forward,
  • press Shift + Channel Selector to cycle backward or
  • press Ctrl + Shift + Channel Selector to revert to default.

The cycling order is the following:

  • primary: large to small
  • secondary: default then all others in fixed but not specified order.

See, not that complicated after all. Let's see the actual presets that are featured out of the box:

default
grande grande GRANDE is currently the only grande layout.
tall tall TALL is the default tall layout. juggler JUGGLER is a tall layout optimized for beat jumping.
short short SHORT is the default short layout. sampler SAMPLER is an all-cue short layout for samplers.

1 No identification with actual persons (living or deceased), places, buildings, and products is intended or should be inferred.

Deck controls

Now that you are familiar with the presets, let's check the controls the make up these!

PLAY

Controls

  • normal: toggles playing (if track is playable, starts playing; if track is playing, stops playing)
  • ctrl: seeks to start of track
  • shift: seeks to start of track and stops

Feedback

  • bright red: track is playing
  • bright red blinking: track is stopped, playable
  • blank: track is stopped, not playable

SYNC / MASTER

Controls

  • normal: toggles sync:
  • if deck is synced (follower or master) it becomes not synced
  • if track is not synced it becomes a sync follower
  • ctrl: toggles master sync:
  • if track is sync master, it becomes sync follower
  • if track is not synced or sync follower, it becomes sync master

Feedback

  • bright red: track is sync master
  • bright orange: track is sync follower
  • blank: track is not synced

NUDGE / PITCH

2 button for down/up.

Controls

  • normal: nudges (temporarily alters pitch) in direction by primary value. See Preferences > Interface > Temporary Speed Adjustment Buttons > Left click
  • ctrl: permanently changes pitch in direction by primary value. See Preferences > Interface > Permanent Speed Adjustment Buttons > Left click
  • shift: nudges (temporarily alters pitch) in direction by secondary value. See Preferences > Interface > Temporary Speed Adjustment Buttons > Right click
  • ctrl+shift: permanently changes pitch in direction by secondary value. See Preferences > Interface > Permanent Speed Adjustment Buttons > Right click
  • normal (both buttons simultaneously): reset pitch to original value

Feedback

  • bright yellow: while nudging with primary speed
  • dim yellow: while nudging with secondary speed
  • bright red: while permanently changing pitch with primary speed
  • dim red: while permanently changing pitch with secondary speed
  • dim orange: while not pressing, and pitch has been altered in that direction

CUE

Controls

  • normal: behaves like the default cue method set in Preferences > Interface > Cue mode
  • ctrl: sets cue at cursor

Feedback

  • bright red: display dictated by your Cue mode

TAP

tap tempo for playback or beatgrid.

  • normal: tapping adjusts song playback tempo. You should have correctly detected BPM and beatgrid.

  • ctrl: instead of altering the playback tempo, tapping adjusts the beatgrid.

  • shift: sets the gridlines so the nearest beat aligns to current play position

  • ctrl+shift: second button: sets the gridlines so the nearest beat lines up with the other track's nearest beat

Feedback

  • bright red: flashes up on gridline

GRID MANIPULATORS

2 controls for

  • normal: translating the grid backwards / forwards
  • ctrl: scaling the grid up (slower) / down (faster).

PFL

Controls

  • normal: toggle pre-fade listening (headphone)

Feedback

  • bright green: PFL on
  • blank: PFL off

QUANTIZE

Controls

  • normal: toggle quantization (magnet)

Feedback

  • bright orange: quantization on
  • blank: quantization off

KEY SHIFTS

Buttons for temporarily chaning pitch, bound left to right, bottom to top. While pressed, they modify the key of the track. When pressing multiple, the one later pressed steals the modification.

LOAD/EJECT

Controls

  • normal: load the selected library track on deck. To prevent accidentally hitting, only works when the deck is empty.
  • ctrl: load the selected library track on deck. Works when the deck is not playing.
  • shift: eject deck. Works when the deck is not playing.

Feedback

  • dim red: deck loaded, playing
  • dim amber: deck loaded, not playing
  • dim green: deck empty

KEY

Controls

  • normal: toggles keylock
  • ctrl: lowers key by semitone
  • shift: raises key by semitone

Feedback

  • hi red: keylock on
  • blank: keylock off

HOTCUES

Hotcues are bound from left to right, bottom to top.

Controls

  • normal: activates the hotcue:
    • if the hotcue is set, seeks the player to hotcue's position.
    • if the hotcue is not set, sets the hotcue to the current play position
  • ctrl:
    • if the hotcue is set, deletes the hotcue
    • if the hotcue is not set, sets the hotcue to the current play position

Feedback

  • bright yellow: hotcue enabled
  • blank: hotcue disabled

BEATJUMPS

Controls for jumping backward (lower lane) and forward (upper lane). Supports two modes:

  • the normal mode is represented with bright color. Jumping works as you would expect.
  • the rebouncing mode is shown with dim color. It jumps on attack, then jumps back on release. Jumping legato works and uses the same stealing algorithm as key shifting. Modes are switched with the CH MODE control (pressing ctrl and shift at the same time)

You can change modes by pressing ctrl+shift+[any beatjump key].

There are two sets of jumps, switchable with the ctrl and shift keys, and shown in their corresponding colors. This means that pressing ctrl+[any beatjump key] will switch to the first set, while pressing shift+[any beatjump key] will switch to the second set.

BEATLOOPS

Controls for setting beatloops.

Controls

  • normal: toggles beatloop

Feedback

  • bright red: beatloop enabled
  • dim red: beatloop disabled

LOOP IN / out

controls

  • normal: set loop in/out position
  • ctrl: move loop in/out position backward by small amount
  • shift: movet loop in/out position forward by small amount

Note: you are able to move the whole loop forward/backward by pressing down in and out the same time, while applying the modifier.

LOOPJUMPS

Almost the same as beatjumps, only instead of changing the current play position, they translate the position of the loop markers. As beatjumps, they support two modes and two sets. On how to use these, see Beatjumps

HALVE / DOUBLE

They halve / double the current loop length, modifying the position of the end marker.

LOOPJUMP SMALL

They translate the loop markers by a small amount backward/forward.

Controls

  • normal: translates loop backward/forward

LOOP

Works the same way as the LOOP button on the GUI, ie. it toggles the current loop on or off.

Controls

  • normal: toggles loop on/off
  • ctrl: activate loop, jump to its loop point and stop

Feedback

  • bright green: loop on
  • dim green: loop off
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