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Do you have a specific scene you could share that exhibits the issue? Maybe i can use that to start debugging. Also, could you share your code for initializing the |
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I have looked in PlayCanvas source code, and specifically this pull request which seems to have well improved their splat rendering performances. |
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I have gone through several web implementations including this Three.js one, the Babylon embedded one, and Gsplat.js. All of these share similar performance on windows PC with the same data. However, the PlayCanvas one is significantly faster on my MacOS. With 5 million splats, the framerate is about 3 to 4 times higher. I wonder if you have any suggestions for this?
My major work are based on Babylon so I start a thread there to describe what I have done so far. But I thought this problem might also be a common issue with this Three.js impls.
I would appreciate any suggestions you might have for me.
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