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Main.as
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package
{
import flash.display.*;
import flash.events.*;
import flash.geom.Point;
import flash.text.TextField;
import flash.ui.Keyboard;
import flash.utils.*;
import impulse.*;
import impulse.core.*;
import impulse.display.*;
import impulse.util.ArrayUtil;
import impulse.util.DynamicEvent;
public class Main extends Sprite
{
private var timer:Timer;
private var engine:Engine;
public var sprites:Array = new Array();
//private var dragger:SpriteDragger;
private var forcer:SpriteForcer;
public var grid:Grid;
public var visualizer:GJKVisualizer;
private var currentTime:Number;
private var fps:TextField;
public var debugger:TextField;
private const TARGET_FPS:Number = 80;
public static var instance:Main;
private var pauseToggled:Boolean;
private var stepMode:Boolean = false;
private var stepForward:Boolean = true;
public function Main()
{
//arr.splice(0,3,66,99);
//trace ("foo" + arr);
//return;
/*
var simplex:Array = new Array();
simplex.push(new Point(0,10)); //c
simplex.push(new Point(10,0)); //b
simplex.push(new Point(1,1)); //a
trace(ImpulseEngine.doTriangleSimplex(simplex));
return;
*/
grid = new Grid(this);
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.frameRate = TARGET_FPS;
engine = new Engine(new BruteForceStrategy());
if (stepMode) engine.fixedStepSize = 0.05;
engine.addEventListener("collision", collision);
instance = this;
forcer = new SpriteForcer(this.stage);
engine.addEventListener("addForces", forcer.addForces);
createBg();
//createRectangle(80, 60, 1, 150, 100, 0xf00000);
createRectangle(new Point(250, 220), 0, 400, 20, Number.MAX_VALUE, Grid.darkRed);
//createCircle(new Point(250, 320), 80, 1, Grid.darkRed);
createRectangle(new Point(250, 110), Math.PI/6, 200, 50, 1, 0x00f000);
//createCircle(new Point(300, 150), 50, 1, Grid.green);
/*
engine.bodies[0].setState(273.8131170226815, 147.92547314011813, 28.75649273446034);
engine.bodies[1].setState(250, 220.15393254420297, 0.0000027252764686383305);
*/
/*
var verts:Array = new Array();
verts.push(new Point(-60,0));
verts.push(new Point(60,0));
verts.push(new Point(0,60));
createPolygon(verts, 1, 100, 200, 0x0000ff);
*/
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
fps = new TextField();
debugger = new TextField();
debugger.x = 50;
debugger.width = 300;
addChild(fps);
addChild(debugger);
timer = new Timer(1000/TARGET_FPS);
timer.addEventListener(TimerEvent.TIMER, step);
currentTime = getTimer();
timer.start();
}
public function collision(e:DynamicEvent):void
{
var b1:Body = e.b1;
var b2:Body = e.b2;
//trace("collision between " + b1.id + " and " + b2.id);
}
public function createRectangle(pos:Point, rot:Number, width:Number, height:Number, mass:Number, color:Number):RectangleSprite
{
var b:RectangleBody = new RectangleBody(pos, rot, width, height, mass);
engine.add(b);
b.updateAABR();
var s:RectangleSprite = new RectangleSprite(b, this, color);
sprites.push(s);
return s;
}
public function createCircle(pos:Point, radius:Number, mass:Number, color:Number):CircleSprite
{
var b:CircleBody = new CircleBody(pos, radius, mass);
engine.add(b);
b.updateAABR();
var s:CircleSprite = new CircleSprite(b, this, color);
sprites.push(s);
return s;
}
public function createPolygon(pos:Point, rot:Number, verts:Array, mass:Number, x:Number, y:Number, color:Number):PolygonSprite
{
var b:PolygonBody = new PolygonBody(pos, rot, verts, mass);
b.pos = new Point(x, y);
engine.add(b);
var s:PolygonSprite = new PolygonSprite(b, this, color);
sprites.push(s);
return s;
}
private function createBg():void
{
//var bg:Sprite = new Sprite();
//graphics.beginFill(0xdddddd , 1);
//graphics.drawRect(0, 0, 1900, 600);
//graphics.endFill();
//addChild(bg);
}
public function printStateInfo():void
{
for (var i:Number = 0; i < sprites.length; i++)
{
var b:Body = sprites[i].body;
trace("body " + i);
trace("pos: " + b.pos);
trace("rot: " + b.rot);
}
}
public function keyDownHandler(e:KeyboardEvent):void
{
if (e.keyCode == 80 && !pauseToggled) //"p"
{
if (engine.paused) engine.endPause();
else engine.startPause();
pauseToggled = true;
}
if (e.keyCode == 70) //"f"
{
stepForward = true;
} else if (e.keyCode == 73) //"i"
{
printStateInfo();
} else if (e.keyCode == Keyboard.BACKSPACE)
{
var b:Body = engine.bodies[1];
b.vel = new Point(0, -50);
Engine.stopDebugger = true;
}
}
public function keyUpHandler(e:KeyboardEvent):void
{
if (e.keyCode == 80) pauseToggled = false;
}
public function step(e:TimerEvent):void
{
if (stepMode)
{
if (!stepForward) return;
stepForward = false;
grid.clear();
GJKVisualizer.draw(sprites[0].body, sprites[1].body);
for each (var s:ImpulseSprite in sprites) s.redraw();
engine.stepForward();
}
else
{
if (engine.paused) return;
grid.clear();
GJKVisualizer.draw(sprites[0].body, sprites[1].body);
for each (var sp:ImpulseSprite in sprites) sp.redraw();
engine.onEnterFrame(); //do physics
fps.text = engine.fps.toPrecision(3); //display fps
}
}
}
}