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private void LoadFinal()
{
Debug.LogWarning("go to final"); // this one will show up
SceneManager.LoadScene(4); // do nothing
Debug.LogError("go to final 2"); // this one does nothing
}
What did I miss?
The text was updated successfully, but these errors were encountered:
Hi,
I got an issue using Ever.y in Unity, I'd like to force the player to go to a specific scene every 25 min.
I have tried both :
Ever.y(25).Minutes.Do(()=>SceneManager.LoadScene(4)); // do nothing
Ever.y(25).Minutes.Do(()=>LoadFinal()); // call LoadFinal
private void LoadFinal()
{
Debug.LogWarning("go to final"); // this one will show up
SceneManager.LoadScene(4); // do nothing
Debug.LogError("go to final 2"); // this one does nothing
}
What did I miss?
The text was updated successfully, but these errors were encountered: