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rlua::Lua needs compile time option for Send or not Send #188

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jugglerchris opened this issue Sep 20, 2020 · 1 comment
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rlua::Lua needs compile time option for Send or not Send #188

jugglerchris opened this issue Sep 20, 2020 · 1 comment
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@jugglerchris
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As copied from #172 (comment)

rlua::Lua needs a compile-time switch to either require Send or to not require Send. Not-requiring Send seems like the obvious choice, but it makes it very hard to integrate into game engines that use threaded systems or perhaps into things like web servers.

@jugglerchris jugglerchris added this to the Version 1.0 milestone Jul 11, 2021
@khvzak
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khvzak commented Feb 6, 2024

rlua is going to be deprecated soon in favour of mlua, where this feature is already supported (via send feature flag).

@khvzak khvzak closed this as completed Feb 6, 2024
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