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rlua::Lua needs a compile-time switch to either require Send or to not require Send. Not-requiring Send seems like the obvious choice, but it makes it very hard to integrate into game engines that use threaded systems or perhaps into things like web servers.
The text was updated successfully, but these errors were encountered:
As copied from #172 (comment)
rlua::Lua
needs a compile-time switch to either requireSend
or to not requireSend
. Not-requiringSend
seems like the obvious choice, but it makes it very hard to integrate into game engines that use threaded systems or perhaps into things like web servers.The text was updated successfully, but these errors were encountered: