-
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPropertySheet.props
55 lines (55 loc) · 2.62 KB
/
PropertySheet.props
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<UNREAL_SDK_DIR>.\sdk</UNREAL_SDK_DIR>
<UNREAL_INSTALL_DIR>.\install</UNREAL_INSTALL_DIR>
<UNREAL_EXE_NAME>Unreal.exe</UNREAL_EXE_NAME>
</PropertyGroup>
<PropertyGroup>
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(UNREAL_SDK_DIR)\Core\Lib\;$(UNREAL_SDK_DIR)\Engine\Lib\;$(UNREAL_SDK_DIR)\Render\Lib\;$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<OutDir>$(UNREAL_INSTALL_DIR)\System\</OutDir>
<TargetName>D3D9DrvRTX</TargetName>
<TargetExt>.dll</TargetExt>
<IntDir>Build\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>Inc;$(UNREAL_SDK_DIR)\Core\Inc;$(UNREAL_SDK_DIR)\Render\Inc;$(UNREAL_SDK_DIR)\Engine\Inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<LanguageStandard>stdcpp20</LanguageStandard>
<ConformanceMode>false</ConformanceMode>
<DisableSpecificWarnings>4121;4324;4458;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>Async</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<StructMemberAlignment>4Bytes</StructMemberAlignment>
<FloatingPointModel>Fast</FloatingPointModel>
<PreprocessorDefinitions>WIN32;WIN32_LEAN_AND_MEAN;WINDOWS_IGNORE_PACKING_MISMATCH;NOMINMAX;_UNICODE;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
</ClCompile>
<Link>
<OutputFile>$(UNREAL_INSTALL_DIR)\System\D3D9DrvRTX.dll</OutputFile>
<AdditionalDependencies>Core.lib;Engine.lib;Render.lib;winmm.lib;d3dx9.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateMapFile>true</GenerateMapFile>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<ProgramDatabaseFile>.\Lib/D3D9Drv.pdb</ProgramDatabaseFile>
<ImportLibrary>.\Lib/D3D9Drv.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<BuildMacro Include="UNREAL_SDK_DIR">
<Value>$(UNREAL_SDK_DIR)</Value>
</BuildMacro>
<BuildMacro Include="UNREAL_INSTALL_DIR">
<Value>$(UNREAL_INSTALL_DIR)</Value>
</BuildMacro>
<BuildMacro Include="UNREAL_EXE_NAME">
<Value>$(UNREAL_EXE_NAME)</Value>
</BuildMacro>
</ItemGroup>
</Project>