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Some effect base on MeshRenderer, not ParticleSystem.
So would you support a solution on MeshRenderer?
The text was updated successfully, but these errors were encountered:
need too
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need too..
This feature is planned for implementation in v5. :)
mob-sakai
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Some effect base on MeshRenderer, not ParticleSystem.
So would you support a solution on MeshRenderer?
The text was updated successfully, but these errors were encountered: