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ArgumentException: RenderTextureDesc width must be greater than zero when setting the Down Sampling Rate to X8. #204

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goblon17 opened this issue Oct 11, 2024 · 1 comment
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@goblon17
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goblon17 commented Oct 11, 2024

Describe the bug
When setting Down Sampling Rate to X8 in Soft Mask component ArgumentException: RenderTextureDesc width must be greater than zero is thrown.

To Reproduce
Steps to reproduce the behavior:

  1. Go to the demo scene.
  2. Select any object with Soft Mask component.
  3. Change Down Sampling Rate in Soft Mask component to X8

Screenshots
https://github.com/user-attachments/assets/55f9a069-1301-40ef-869c-577baa90256e

Environment (please complete the following information):

  • Version 2.3.8
  • Platform: Editor(Windows)
  • Unity version: 2022.3.26f1
  • Build options: Mono, URP
@goblon17 goblon17 added the bug Something isn't working label Oct 11, 2024
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Thank you for your reporting!

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