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directkeys.py
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# direct inputs
#SOURCES AND REFRENCES
#http://stackoverflow.com/questions/14489013/simulate-python-keypresses-for-controlling-a-game
#http://www.gamespp.com/directx/directInputKeyboardScanCodes.html
#https://pythonprogramming.net/direct-input-game-python-plays-gta-v/
#https://pastebin.com/sE7aVWhp
#https://github.com/SerpentAI/SerpentAI/blob/dev/serpent/input_controllers/native_win32_input_controller.py
import win32api
import ctypes
import time
SendInput = ctypes.windll.user32.SendInput
W = 0x11
A = 0x1E
S = 0x1F
D = 0x20
Q = 0x10
E = 0x12
PUL = ctypes.POINTER(ctypes.c_ulong)
class KeyBdInput(ctypes.Structure):
_fields_ = [("wVk", ctypes.c_ushort),
("wScan", ctypes.c_ushort),
("dwFlags", ctypes.c_ulong),
("time", ctypes.c_ulong),
("dwExtraInfo", PUL)]
class HardwareInput(ctypes.Structure):
_fields_ = [("uMsg", ctypes.c_ulong),
("wParamL", ctypes.c_short),
("wParamH", ctypes.c_ushort)]
class MouseInput(ctypes.Structure):
_fields_ = [("dx", ctypes.c_long),
("dy", ctypes.c_long),
("mouseData", ctypes.c_ulong),
("dwFlags", ctypes.c_ulong),
("time",ctypes.c_ulong),
("dwExtraInfo", PUL)]
class Input_I(ctypes.Union):
_fields_ = [("ki", KeyBdInput),
("mi", MouseInput),
("hi", HardwareInput)]
class Input(ctypes.Structure):
_fields_ = [("type", ctypes.c_ulong),
("ii", Input_I)]
#functions
def SetPosition(x, y):
x = 1 + int(x * 65536.0/ctypes.windll.user32.GetSystemMetrics(0))
y = 1 + int(y * 65536.0/ctypes.windll.user32.GetSystemMetrics(1))
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(x, y, 0, (0x0001 | 0x8000), 0, ctypes.pointer(extra))
command = Input(ctypes.c_ulong(0), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(command), ctypes.sizeof(command))
def left_click_down():
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(0, 0, 0, 0x0002, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(0), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def left_click_up():
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(0, 0, 0, 0x0004, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(0), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def right_click_down():
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(0, 0, 0, 0x0008, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(0), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def right_click_up():
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.mi = MouseInput(0, 0, 0, 0x0010, 0, ctypes.pointer(extra))
x = Input(ctypes.c_ulong(0), ii_)
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def PressKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008, 0, ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def ReleaseKey(hexKeyCode):
extra = ctypes.c_ulong(0)
ii_ = Input_I()
ii_.ki = KeyBdInput( 0, hexKeyCode, 0x0008 | 0x0002, 0, ctypes.pointer(extra) )
x = Input( ctypes.c_ulong(1), ii_ )
ctypes.windll.user32.SendInput(1, ctypes.pointer(x), ctypes.sizeof(x))
def moveMouseRel(xOffset, yOffset):
ctypes.windll.user32.mouse_event(0x0001, xOffset, yOffset, 0, 0)
if __name__ == '__main__':
#PressKey(0x11)
#time.sleep(1)
#ReleaseKey(0x11)
time.sleep(2)
left_click_down()
time.sleep(5)
left_click_up()
# print(win32api.GetCursorPos())
# x_multiplier = 1
# for x in range(1, 10000):
# xy_pos = win32api.GetCursorPos()
# #x_pos = xy_pos[0] + 1
# x_pos = xy_pos[0] - 1*x_multiplier
# moveMouseRel(int(-1.0), 0)
# time.sleep(0.001)