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mohsenph69 edited this page May 23, 2024 · 7 revisions

Making a open world game and handling large scale is the question of creating a balance between CPU cores and GPU. This plugin is not easy and does not work out of the box like others, you need a little practice to learn how it works and what is the correct setting for your terrain.

Please note: Terrain does not create itself automatically you should check create so terrain will be create in editor, also you should call create_grid() function in ready function so terrain will be create in game! And please note depend on how large is the data that should load for your terrain, this process can take a while!

Please read these, and try to understand these concept, before using this plugin.

TERRAIN

  1. Base Concept
  2. Making Terrain first step!
  3. Correct Height‐map resolution for Terrain
  4. Importing Terrain
  5. M Terrain Shader
  6. Balance setting

Tutorials

OCTREE

  1. Octree 101