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FlxU.rotatePoint() #52

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moly opened this issue Aug 30, 2012 · 0 comments
Open

FlxU.rotatePoint() #52

moly opened this issue Aug 30, 2012 · 0 comments
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@moly
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moly commented Aug 30, 2012

line 569:
var dy:Number = PivotY+Y; //Y axis is inverted in flash, normally this would be a subtract operation

should clearly be subtract operation (err.. maybe normality changed recently?)

change to:
var dy:Number = PivotY-Y;

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