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objects.js
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objects.js
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class Objects {
load(data) {
// this.reset();
// TODO: remove this ugly global
objects = [];
for (let i=0; i<data.length; i++) {
let c = data[i];
if (c.t == 0) {
objects.push(new Column(c.x, c.y, c.s));
} else if (c.t == 1) {
let s = new Scatter(c.x, c.y, c.s);
s.jitter = c.j;
objects.push(s);
} else if (c.t == 2) {
objects.push(new Stairs(c.x, c.y, c.d));
}
}
}
}
class Column {
constructor(x, y, size) {
this.x = x;
this.y = y;
this.size = size;
this.hover = false;
this.click = false;
this.jitter = random();
this.jitter_pos = 10;
}
// walk down the random number
next_rand() {
this.jitter_pos *= 10;
if (this.jitter_pos > 10000000000)
this.jitter_pos = 10;
return (this.jitter * this.jitter_pos) % 1;
}
next_rand_between(min, max) {
let r = this.next_rand();
return min + (r * (max - min));
}
save() {
// return a json representation of this object
return {
t: 0, // <-- type
x: this.x,
y: this.y,
s: this.size
};
}
is_over(x, y) {
let d = int(dist(x, y, this.x, this.y));
return d < this.size;
}
hover_state(mouse_over) {
this.hover = mouse_over;
}
onMouseDown() {
this.click = true;
}
onMouseUp() {
this.click = false;
}
stone(x, y, radius, npoints) {
let angle = TWO_PI / npoints;
beginShape();
for (let a = 0; a < TWO_PI; a += angle) {
let rand = (this.next_rand() * 3.0) - 1.5;
let sx = x + cos(a) * (radius + rand);
let sy = y + sin(a) * (radius + rand);
vertex(sx, sy);
}
endShape(CLOSE);
}
display() {
this.jitter_pos = 10;
strokeWeight(1);
if (this.hover) {
stroke("#1289A7");
fill('#12CBC4');
} else {
stroke("#000000");
fill('#ffffff');
}
this.stone(this.x, this.y, this.size, 11);
}
}
class Scatter extends Column {
constructor(x, y, size) {
super(x, y, size);
this.life = 3;
}
save() {
// return a json representation of this object
return {
t: 1, // <-- type
x: this.x,
y: this.y,
s: this.size,
j: this.jitter
};
}
display() {
super.display();
this.jitter_pos = 11;
strokeWeight(1);
if (this.hover) {
stroke("#1289A7");
fill('#12CBC4');
} else {
stroke("#000000");
fill('#ffffff');
}
for (let i=0; i<this.next_rand() * 5; i++) {
let size = this.size * this.next_rand();
let angle = TWO_PI * this.next_rand();
let radius = this.size * 1.2 + (this.size * 2.6 * this.next_rand());
let sx = cos(angle) * radius;
let sy = sin(angle) * radius;
this.stone(this.x+sx, this.y+sy, size, 9);
}
// Not sure if I'll keep this, but this shows the current life
// keep clicking to kill it
if (this.hover) {
textAlign(LEFT);
textSize(14);
textFont(font);
var bbox = font.textBounds(this.life.toString(), this.x, this.y, 14, LEFT);
noStroke();
fill('#000000');
text(this.life.toString(), this.x-bbox.w/2, this.y);
}
}
}