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WatchSignalsTest.cs
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WatchSignalsTest.cs
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using Godot;
using Array = Godot.Collections.Array;
using System;
// Developers can call Watch(emitter, signal) to check if a signal..
// ..was emitted, not emitted, emitted so many times or was emitted..
// ..a particular set of arguments.
public class WatchSignalsTest : WAT.Test
{
[Signal]
public delegate void MySignal();
[Test]
public void SignalWasEmitted()
{
Watch(this, nameof(MySignal));
EmitSignal(nameof(MySignal));
Assert.SignalWasEmitted(this, nameof(MySignal));
UnWatch(this, nameof(MySignal));
}
[Test]
public void SignalWasNotEmitted()
{
Watch(this, nameof(MySignal));
Assert.SignalWasNotEmitted(this, nameof(MySignal));
UnWatch(this, nameof(MySignal));
}
[Test]
public void SignalWasEmittedXTimes()
{
Watch(this, nameof(MySignal));
EmitSignal(nameof(MySignal));
EmitSignal(nameof(MySignal));
Assert.SignalWasEmittedXTimes(this, nameof(MySignal), 2);
UnWatch(this, nameof(MySignal));
}
[Test]
public void SignalWasEmittedWithArguments()
{
Watch(this, nameof(MySignal));
EmitSignal(nameof(MySignal), "Hello", "World");
Assert.SignalWasEmittedWithArguments(this, nameof(MySignal), new Array {"Hello", "World"});
UnWatch(this, nameof(MySignal));
}
}