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rocketeer.ps1
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rocketeer.ps1
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Param(
[string]$root = $null,
[string]$output = $null,
# Build options
[Switch]$BuildDDC,
[Switch]$SignExecutables,
[Switch]$EnableSymStore,
[Switch]$Clean,
[Switch]$Zip,
[Switch]$MakeDistro,
[Switch]$Build,
# Sync options
[Switch]$NoPDBs,
# Target platforms
[Switch]$HostPlatformOnly,
[Switch]$Win64,
[Switch]$Win32,
[Switch]$Mac,
[Switch]$Android,
[Switch]$IOS,
[Switch]$TVOS,
[Switch]$Linux,
[Switch]$HTML5,
[Switch]$Switch,
[Switch]$PS4,
[Switch]$XboxOno,
[Switch]$AllTargets,
# Misc
[Switch]$help
)
$currentPwd = $pwd.Path
try
{
function WriteMessage($message, $color)
{
foreach ($line in $message)
{
write-host $line -foreground $color
}
}
function WriteHeader($message)
{
WriteMessage '=============================================================' 'magenta'
WriteMessage $message 'magenta'
WriteMessage '=============================================================' 'magenta'
}
function WriteInfo($message)
{
WriteMessage $message 'darkyellow'
}
function WriteError($message)
{
WriteMessage $message 'red'
}
function Die($message, $exitCode = 1)
{
WriteError '============================================================='
WriteError ('[Failed] {0}' -f $message)
WriteError '============================================================='
Exit $exitCode
}
function exitIfFailed($message)
{
if($lastexitcode -ne 0)
{
Die $message lastexitcode
}
else
{
WriteMessage '=============================================================' 'green'
WriteMessage ('[Success] {0}' -f $message) 'green'
WriteMessage '=============================================================' 'green'
}
}
function execute($command, $params = " ")
{
$tempLog = [System.IO.Path]::GetTempFileName()
$stdOutLog = [System.IO.Path]::GetTempFileName()
$stdErrLog = [System.IO.Path]::GetTempFileName()
WriteMessage ('Executing: {0} [{1}], stdout:{2}' -f $command,$params,$stdOutLog) 'Yellow'
$p = start-process ('.\{0}' -f $command) -windowstyle Hidden -ArgumentList $params -Wait -RedirectStandardOutput $stdOutLog -RedirectStandardError $stdErrLog
$exitCode = $lastexitcode
$stdOut = Get-Content $stdOutLog
$stdErr = Get-Content $stdErrLog
$outPut = New-Object PSObject
$outPut | add-member -type NoteProperty -Name stdOut -Value $stdOut
$outPut | add-member -type NoteProperty -Name stdErr -Value $stdErr
$outPut | add-member -type NoteProperty -Name exitCode -Value $exitCode
$lastexitcode = $exitCode
return $outPut
}
function copyMatching($source, $target, $match)
{
Get-ChildItem $source -Recurse -Include $match | Foreach-Object {
$destDir = Split-Path ($_.FullName -Replace [regex]::Escape($source), $target)
if (!(Test-Path $destDir))
{
New-Item -ItemType directory $destDir | Out-Null
}
Copy-Item $_ -Destination $destDir
}
}
Add-Type -AssemblyName System.IO.Compression.FileSystem
function Unzip($zip, $destination)
{
[System.IO.Compression.ZipFile]::ExtractToDirectory($zip, $destination)
}
function Zip($source, $zip)
{
[System.IO.Compression.ZipFile]::CreateFromDirectory($source, $zip, [System.IO.Compression.CompressionLevel]::Fastest, $false)
}
function SetFlag($value, $name)
{
if ($value)
{
return (" -set:{0}=true" -f $name)
}
return (" -set:{0}=false" -f $name)
}
$helpMessage =
@"
================================================================================
Welcome Rocketeer, a simple script to build your Unreal Engine 4 Rocket distros!
================================================================================
Usage: rocketeer.ps1 -root -output [Options] [Target Platforms]
root: path to engine root, if noting set we will use the engine this script is in
output: path to the destination directory to publish the build too (network locations suported)
Options:
-BuildDDC: Build a full DDC, this may take quite some time
-SignExecutables: Sign all build executebales
-EnableSymStore: Enable debug symbols
-Clean: Make a rebuild cleaning any previous stuff
-Zip: Zip the final build
-MakeDistro: Create an installed engine build
-Build: Build the engine solution first, if -Clean is specified we will rebuild the solution
-NoPDBs: Do not sync pdb files
Target Platforms:
-HostPlatformOnly: Only build for the current OS
-Win64: Build with Win64 support
-Win32: Build with Win32 support
-Mac: Build with Mac support
-Android: Build with Android support
-IOS: Build with IOS support
-TVOS: Build with TVOS support
-Linux: Build with Linux support
-HTML5: Build with HTML5 support
-Switch: Build with Switch support
-PS4: Build with PS4 support
-XboxOne: Build with XboxOne support
-AllTargets: Will build with support for all targets
"@
if ($help -or $psboundparameters.count -eq 0)
{
WriteInfo $helpMessage
Exit
}
#
# Find AutomationTool
#
echo $root
echo $output
if ($root -eq "" -and $root -eq [String]::Empty)
{
$root = $currentPwd
}
$root = [System.IO.Path]::GetFullPath($root)
$automationTool = [System.IO.Path]::GetFullPath(('{0}\Engine\Build\BatchFiles\RunUAT.bat' -f $root, $sdk))
if (-not (Test-Path $automationTool))
{
WriteInfo $helpMessage
Die ("Automation tool not found at: {0}" -f $automationTool)
}
#
# Build the whole thing
#
if ($Build)
{
WriteError "Sorry but building the engine and all before is still a TODO!"
}
#
# Make the distro
#
if ($MakeDistro)
{
$commandline = 'BuildGraph -target="Make Installed Build Win64" -script="Engine/Build/InstalledEngineBuild.xml"'
#
# Choose platforms
#
if ($AllTargets)
{
$commandline += (SetFlag true "WithWin64")
$commandline += (SetFlag true "WithWin32")
$commandline += (SetFlag true "WithMac")
$commandline += (SetFlag true "WithAndroid")
$commandline += (SetFlag true "WithIOS")
$commandline += (SetFlag true "WithTVOS")
$commandline += (SetFlag true "WithLinux")
$commandline += (SetFlag true "WithHTML5")
$commandline += (SetFlag true "WithSwitch")
$commandline += (SetFlag true "WithPS4")
$commandline += (SetFlag true "WithXboxOne")
}
elseif ($HostPlatformOnly)
{
$commandline += (SetFlag $HostPlatformOnly "HostPlatformOnly")
}
elseif ($HostPlatformOnly -or $Win64 -or $Win32 -or $Mac -or $Android -or $IOS -or $TVOS -or $Linux -or $HTML5 -or $Switch -or $PS4 -or $XboxOne)
{
$commandline += (SetFlag $Win64 "WithWin64")
$commandline += (SetFlag $Win32 "WithWin32")
$commandline += (SetFlag $Mac "WithMac")
$commandline += (SetFlag $Android "WithAndroid")
$commandline += (SetFlag $IOS "WithIOS")
$commandline += (SetFlag $TVOS "WithTVOS")
$commandline += (SetFlag $Linux "WithLinux")
$commandline += (SetFlag $HTML5 "WithHTML5")
$commandline += (SetFlag $Switch "WithSwitch")
$commandline += (SetFlag $PS4 "WithPS4")
$commandline += (SetFlag $XboxOne "WithXboxOne")
}
else
{
WriteInfo $helpMessage
Die "Please specify your target platform"
}
#
# Options
#
$commandline += (SetFlag $BuildDDC "WithDDC")
$commandline += (SetFlag $SignExecutables "SignExecutables")
$commandline += (SetFlag $EnableSymStore "EnableSymStore")
if ($Clean)
{
$commandline += " -Clean"
}
#
# Start Rocket builld
#
$buildInfo = "Building Unreal Engine Editor Distribution for Win64"
# Log options
$buildInfo +=
@"
Options:
"@
if ($BuildDDC)
{
$buildInfo +=
@"
- Building DDC
"@
}
if ($SignExecutables)
{
$buildInfo +=
@"
- Signing executebales
"@
}
if ($EnableSymStore)
{
$buildInfo +=
@"
- Enable symbol store
"@
}
if ($Clean)
{
$buildInfo +=
@"
- Rebuild
"@
}
if ($Zip)
{
$buildInfo +=
@"
- Zip
"@
}
# Target platforms
$buildInfo +=
@"
Target Platforms:
"@
if ($Win64 -or $HostPlatformOnly)
{
$buildInfo +=
@"
- Win64
"@
}
if ($Win32 -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- Win32
"@
}
if ($Mac -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- Mac
"@
}
if ($Android -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- Android
"@
}
if ($IOS -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- IOS
"@
}
if ($TVOS -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- TVOS
"@
}
if ($Linux -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- Linux
"@
}
if ($HTML5 -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- HTML5
"@
}
if ($Switch -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- Switch
"@
}
if ($PS4 -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- PS4
"@
}
if ($XboxOne -and -not $HostPlatformOnly)
{
$buildInfo +=
@"
- XboxOne
"@
}
# Execute automation tool
WriteHeader $buildInfo
iex ("{0} {1}" -f $automationTool,$commandline)
}
#
# Post build options
#
if($BuildDDC)
{
$engineName = "InstalledDDC"
}
else
{
$engineName = "Engine\Windows"
}
$enginePath = [System.IO.Path]::GetFullPath(('{0}\LocalBuilds\{1}' -f $root, $engineName))
$engineZipPath = [System.IO.Path]::GetFullPath(('{0}\LocalBuilds\UnrealEngine_Win64.zip' -f $root))
if ($Zip)
{
WriteHeader ("Zipping engine to: {0}" -f $engineZipPath )
If (Test-Path $engineZipPath){
Remove-Item $engineZipPath
}
Zip $enginePath $engineZipPath
}
#
# Sync engine build output to a given path
#
if ($output -ne "" -and $root -ne [String]::Empty)
{
if ($NoPDBs)
{
robocopy $enginePath (Join-Path ($output) "Builds\UnrealEngine_Win64") /MIR /PURGE /XD Documentation Saved /XF *.pdb
}
else
{
robocopy $enginePath (Join-Path ($output) "Builds\UnrealEngine_Win64") /MIR /PURGE /XD Documentation Saved
}
if ($Zip)
{
robocopy $engineZipPath (Join-Path ($output) "Builds\UnrealEngine_Win64.zip")
}
}
}
finally
{
pushd $currentPwd
}