Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Physically based rendering #150

Closed
VinnyVicious opened this issue Jun 6, 2016 · 2 comments
Closed

Physically based rendering #150

VinnyVicious opened this issue Jun 6, 2016 · 2 comments

Comments

@Squareys
Copy link
Contributor

Squareys commented Jun 6, 2016

An example for PBR is already planned: #102

I would therefore consider this a duplicate.

@mosra
Copy link
Owner

mosra commented Jun 7, 2016

Hi, thanks for the links -- I consider the engine more as a middleware, providing you all the things you need for implementing a particular rendering technique and feeding it with data, but giving you full freedom to implement it any way you want. Putting this directly into the engine would thus force the users to adapt one particular approach, even though it might not fit their use case. On the other hand, I'm more than happy to have a self-contained example for this, thus I'm adding the links to the global example tracking issue #102 and closing this one.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants