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TextureTools::DistanceField doesn't work with blending enabled #472

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cheezeygeek opened this issue Oct 10, 2020 · 1 comment
Open

TextureTools::DistanceField doesn't work with blending enabled #472

cheezeygeek opened this issue Oct 10, 2020 · 1 comment

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@cheezeygeek
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Pretty much what the title says: if you call TextureTools::DistanceField::operator(), the resulting texture will not have the expected contents if blending is enabled in the renderer. In my experience, the texture was just a very dark solid color. Turning blending off fixed the problem. I think this should be a pretty simple fix, but I could be wrong.

@mosra
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mosra commented Oct 10, 2020

Haha, thanks for reminding me of this one.

Handling this particular case is a simple fix, yes, but I wanted to tackle it in a more generic way that avoids all renderer state leaks (what if scissor stays enabled as well? it'll break too), mitigating the inherent problem of GL's global state. And that's why it's still an unfixed known issue.

I'm currently working on a Vulkan backend and I plan to reuse the gained knowledge on designing a better abstraction for scoped GL renderer state changes.

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