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player-c.c
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#include "libplayerc/playerc.h"
int
playerc_open_mode ()
{
return PLAYERC_OPEN_MODE;
}
int
playerc_close_mode ()
{
return PLAYERC_CLOSE_MODE;
}
int
playerc_error_mode ()
{
return PLAYERC_ERROR_MODE;
}
int
playerc_device_get_fresh(playerc_device_t *device)
{
return device->fresh;
}
void
playerc_device_set_fresh(playerc_device_t *device,
int fresh)
{
device->fresh = fresh;
}
int
player_ada_graphics2d_set_color(playerc_graphics2d_t *proxy,
int a, int r, int g, int b)
{
const player_color_t color = {a, r, g, b};
return playerc_graphics2d_setcolor(proxy, color);
}
void
player_ada_graphics2d_get_color(playerc_graphics2d_t *proxy,
int *a, int *r, int *g, int *b)
{
*a = proxy->color.alpha;
*r = proxy->color.red;
*g = proxy->color.green;
*b = proxy->color.blue;
}
void
player_ada_laser_get_geom (playerc_laser_t *proxy,
double *x, double *y, double *a)
{
*x = proxy->pose[0];
*y = proxy->pose[1];
*a = proxy->pose[2];
}
void
player_ada_laser_get_size (playerc_laser_t *proxy,
double *x, double *y)
{
*x = proxy->size[0];
*y = proxy->size[1];
}
int
player_ada_laser_scan_count(playerc_laser_t *proxy)
{
return proxy->scan_count;
}
double
player_ada_laser_scan_start(playerc_laser_t *proxy)
{
return proxy->scan_start;
}
double
player_ada_laser_scan_res(playerc_laser_t *proxy)
{
return proxy->scan_res;
}
double
player_ada_laser_range_res(playerc_laser_t *proxy)
{
return proxy->range_res;
}
double
player_ada_laser_max_range(playerc_laser_t *proxy)
{
return proxy->max_range;
}
void
player_ada_laser_get_scan(playerc_laser_t *proxy,
int i,
double *range, double *bearing,
double *x, double *y,
int *intensity)
{
*range = proxy->ranges[i]; /* proxy->scan[i][0] ??? */
*bearing = proxy->scan[i][1];
*x = proxy->point[i].px;
*y = proxy->point[i].py;
*intensity = proxy->intensity[i];
}
int
player_ada_laser_get_scan_id(playerc_laser_t *proxy)
{
return proxy->scan_id;
}
double
player_ada_laser_get_min_right(playerc_laser_t *proxy)
{
return proxy->min_right;
}
double
player_ada_laser_get_min_left(playerc_laser_t *proxy)
{
return proxy->min_left;
}
void
player_ada_laser_get_robot_pose(playerc_laser_t *proxy,
double *x, double *y, double *a)
{
*x = proxy->robot_pose[0];
*y = proxy->robot_pose[1];
*a = proxy->robot_pose[2];
}
int
player_ada_sonar_get_pose_count(playerc_sonar_t *proxy)
{
return proxy->pose_count;
}
void
player_ada_sonar_get_pose(playerc_sonar_t *proxy,
int i,
double *px, double *py, double *pz,
double *proll, double *ppitch, double *pyaw)
{
*px = proxy->poses[i].px;
*py = proxy->poses[i].py;
*pz = proxy->poses[i].pz;
*proll = proxy->poses[i].proll;
*ppitch = proxy->poses[i].ppitch;
*pyaw = proxy->poses[i].pyaw;
}
int
player_ada_sonar_get_scan_count(playerc_sonar_t *proxy,
int *ranges_count)
{
return proxy->scan_count;
}
double
player_ada_sonar_get_scan(playerc_sonar_t *proxy,
int i)
{
return proxy->scan[i];
}
void
player_ada_position2d_get_geom(playerc_position2d_t *proxy,
double *x, double *y, double *a)
{
playerc_position2d_get_geom(proxy);
*x = proxy->pose[0];
*y = proxy->pose[1];
*a = proxy->pose[2];
}
void
player_ada_position2d_get_size(playerc_position2d_t *proxy,
double *sx, double *sy)
{
playerc_position2d_get_geom(proxy);
*sx = proxy->size[0];
*sy = proxy->size[1];
}
void
player_ada_position2d_get_pose(playerc_position2d_t *proxy,
double *x, double *y, double *a)
{
*x = proxy->px;
*y = proxy->py;
*a = proxy->pa;
}
void
player_ada_position2d_get_velo(playerc_position2d_t *proxy,
double *x, double *y, double *a)
{
*x = proxy->vx;
*y = proxy->vy;
*a = proxy->va;
}
int
player_ada_position2d_get_stalled(playerc_position2d_t *proxy)
{
return proxy->stall;
}
int
player_ada_localize_get_hypo_count(playerc_localize_t *proxy)
{
return proxy->hypoth_count;
}
void
player_ada_localize_get_hypo(playerc_localize_t *proxy,
int i, // 0-based
double *x, double *y, double *a,
double *cx, double *cy, double *ca,
double *weight)
{
*x = proxy->hypoths[i].mean.px;
*y = proxy->hypoths[i].mean.py;
*a = proxy->hypoths[i].mean.pa;
*cx = proxy->hypoths[i].cov[0];
*cy = proxy->hypoths[i].cov[1];
*ca = proxy->hypoths[i].cov[2];
*weight = proxy->hypoths[i].alpha;
}