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BeaglePlay #2791
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As for encoding video (i.e. saving of motion videos) you might get improvement by manually rebuilding ffmpeg (which is being used for assembling motion videos) by following these instructions (with adjustments for your case): #930 (comment) |
Oh, and if you really are using MotionEyeOS (as you wrote), please note that this is a different project (MEOS is a full operating system prepackaged with all that is needed for running MotionEye - Github project). This github project if for the standalone version of MotionEye. |
My bad, I wrote MotionEyeOS instead of MotionEye, i'm running the pip package. And the GPU's name is PowerVR® Rogue™ AXE-1-16 GPU |
That page lists Vulkan 1.3 as being supported, and ffmpeg docs also mention Vulkan support (API implementation status, some specifics), so it should be possible to get some level of GPU support working for decoding of video with a recent version of ffmpeg, at least after building it with Vulkan support if your Linux distribution doesn't come with it already built in. |
As for how to actually get Motion utilising Vulkan support, I'm not certain. Looking at Motion docs it looks like
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I'm using a dev build of motion eye os. I was wondering if it's posible to use the dedicated video processor of the beagle play (ARM Cortex M4F). Video is laggy since the main processor isn't build for Realtime video processing.
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