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databasemanager.h
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/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_DATABASEMANAGER_H_2B75821C555E4D1D83E32B20D683217C
#define FS_DATABASEMANAGER_H_2B75821C555E4D1D83E32B20D683217C
#include "database.h"
class DatabaseManager
{
public:
static bool tableExists(const std::string& tableName);
static int32_t getDatabaseVersion();
static bool isDatabaseSetup();
static bool optimizeTables();
static void updateDatabase();
static bool getDatabaseConfig(const std::string& config, int32_t& value);
static void registerDatabaseConfig(const std::string& config, int32_t value);
};
#endif