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guild.cpp
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/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "guild.h"
#include "game.h"
extern Game g_game;
void Guild::addMember(Player* player)
{
membersOnline.push_back(player);
}
void Guild::removeMember(Player* player)
{
membersOnline.remove(player);
if (membersOnline.empty()) {
g_game.removeGuild(id);
IOGuild::saveGuild(this);
delete this;
}
}
GuildRank* Guild::getRankById(uint32_t rankId)
{
for (auto& rank : ranks) {
if (rank.id == rankId) {
return &rank;
}
}
return nullptr;
}
const GuildRank* Guild::getRankByName(const std::string& name) const
{
for (const auto& rank : ranks) {
if (rank.name == name) {
return &rank;
}
}
return nullptr;
}
const GuildRank* Guild::getRankByLevel(uint8_t level) const
{
for (const auto& rank : ranks) {
if (rank.level == level) {
return &rank;
}
}
return nullptr;
}
void Guild::addRank(uint32_t rankId, const std::string& rankName, uint8_t level)
{
ranks.emplace_front(rankId, rankName, level);
}
void Guild::addExperience(int64_t points)
{
uint64_t currLevelExp = Guild::getExpForLevel(level);
uint64_t nextLevelExp = Guild::getExpForLevel(level + 1);
if (currLevelExp >= nextLevelExp) {
return;
}
experience = std::max<int64_t>(0, experience + points);
uint32_t prevLevel = level;
if (experience < currLevelExp) {
while (level >= 1 && experience < currLevelExp) {
--level;
currLevelExp = Guild::getExpForLevel(level);
}
} else {
while (experience >= nextLevelExp) {
++level;
currLevelExp = nextLevelExp;
nextLevelExp = Guild::getExpForLevel(level + 1);
if (currLevelExp >= nextLevelExp) {
break;
}
}
}
if (prevLevel != level) {
IOGuild::saveGuild(this);
std::ostringstream ss;
ss << "Sua guild " << ((level > prevLevel) ? "avançou" : "decaiu") << " do level " << prevLevel << " para o level " << level << '.';
for (Player* player : membersOnline) {
player->sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
}
}
}