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protocolstatus.h
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/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2019 Mark Samman <mark.samman@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef FS_STATUS_H_8B28B354D65B4C0483E37AD1CA316EB4
#define FS_STATUS_H_8B28B354D65B4C0483E37AD1CA316EB4
#include "networkmessage.h"
#include "protocol.h"
class ProtocolStatus final : public Protocol
{
public:
// static protocol information
enum {server_sends_first = false};
enum {protocol_identifier = 0xFF};
enum {use_checksum = false};
static const char* protocol_name() {
return "status protocol";
}
explicit ProtocolStatus(Connection_ptr connection) : Protocol(connection) {}
void onRecvFirstMessage(NetworkMessage& msg) override;
void sendStatusString();
void sendInfo(uint16_t requestedInfo, const std::string& characterName);
static const uint64_t start;
private:
static std::map<uint32_t, int64_t> ipConnectMap;
};
#endif