-
Notifications
You must be signed in to change notification settings - Fork 0
/
Screen.cpp
148 lines (121 loc) · 3.6 KB
/
Screen.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
/*
* Screen.cpp
*
* Created on: Apr 20, 2019
* Author: mqadri
*/
#include "Screen.h"
namespace sdlscreen {
Screen::Screen():
m_window(NULL), m_renderer(NULL), m_texture(NULL),
m_buffer1(new Uint32[SCREEN_WIDTH * SCREEN_HEIGHT]),
m_buffer2(new Uint32[SCREEN_WIDTH * SCREEN_HEIGHT]) {
}
bool Screen::init() {
const char* TITLE = "Particle fire explosion";
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
return false;
}
m_window = SDL_CreateWindow(TITLE,
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
// SDL_CreateWindow returns null on failure
if (m_window == NULL) {
SDL_Quit();
return false;
}
m_renderer = SDL_CreateRenderer(m_window, -1, SDL_RENDERER_PRESENTVSYNC);
if (m_renderer == NULL) {
SDL_DestroyWindow(m_window);
SDL_Quit();
return false;
}
// SDL_PIXELFORMAT_RGBA8888: 32 bits per pixel, each byte represent once color in RGBA
m_texture = SDL_CreateTexture(m_renderer, SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_STATIC, SCREEN_WIDTH, SCREEN_HEIGHT);
if (m_texture == NULL) {
SDL_DestroyRenderer(m_renderer);
SDL_DestroyWindow(m_window);
SDL_Quit();
return false;
}
memset(m_buffer1, 0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(Uint32));
memset(m_buffer2, 0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(Uint32));
return true;
}
void Screen::clear() {
memset(m_buffer1, 0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(Uint32));
memset(m_buffer2, 0, SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(Uint32));
}
void Screen::update() {
// pitch aka The number of bytes in a row of pixel data is numberSCREEN_WIDTH*sizeof(Uint32)
SDL_UpdateTexture(m_texture, NULL, m_buffer1, SCREEN_WIDTH * sizeof(Uint32));
SDL_RenderClear(m_renderer);
SDL_RenderCopy(m_renderer, m_texture, NULL, NULL);
SDL_RenderPresent(m_renderer);
}
void Screen::setPixel(int x, int y, Uint8 red, Uint8 green, Uint8 blue) {
if (x < 0 or x >= SCREEN_WIDTH || y < 0 || y >= SCREEN_HEIGHT) {
return;
}
Uint32 color = 0;
color += red;
color <<= 8;
color += green;
color <<= 8;
color += blue;
color <<= 8;
color += 0xFF;
m_buffer1[(y*SCREEN_WIDTH + x)] = color;
}
bool Screen::processEvents() {
// if there is an event in the queue, SDL_PollEvent will process the event and fill in info in the variable event
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
return false;
}
}
return true;
}
void Screen::boxBlur() {
// Swap the buffers, so pixel is in m_buffer2 and we are drawing to m_buffer1
Uint32 *temp = m_buffer1;
m_buffer1 = m_buffer2;
m_buffer2 = temp;
for(int y=0; y<SCREEN_HEIGHT; y++){
for(int x=0; x< SCREEN_WIDTH; x++) {
int redTotal = 0;
int greenTotal = 0;
int blueTotal = 0;
for(int row=-1; row <= 1; row++) {
for(int col=-1; col <= 1; col++){
int currentX = x + col;
int currentY = y + row;
if(currentX >= 0 && currentX < SCREEN_WIDTH && currentY >=0 && currentY < SCREEN_HEIGHT) {
Uint32 color = m_buffer2[currentY*SCREEN_WIDTH + currentX];
Uint8 red = color >> 24;
Uint8 green = color >> 16;
Uint8 blue = color >> 8;
redTotal+=red;
blueTotal+=blue;
greenTotal+=green;
}
}
}
Uint8 red = redTotal / 9;
Uint8 green = greenTotal / 9;
Uint8 blue = blueTotal / 9;
setPixel(x, y, red, green, blue);
}
}
}
void Screen::close() {
delete[] m_buffer1;
delete[] m_buffer2;
SDL_DestroyRenderer(m_renderer);
SDL_DestroyTexture(m_texture);
SDL_DestroyWindow(m_window);
SDL_Quit();
}
}