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menu.h
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#define NUM_OF_TABS 5
#define NUM_OF_CFGS 6
#define NUM_OF_TOTAL_LISTITEMS 13
enum
{
FL_DISABLEDRAG = (1 << 1)
};
enum
{
DEFAULTCFG,
LEGITCFG,
RAGECFG,
HVHCFG,
MMCFG,
CUSTOMCFG
};
enum
{
AIMBOTTAB,
ESPTAB,
MISCTAB,
SPECIALTAB,
COLORTAB
};
enum
{
SMALL_CHAMSTAB,
SMALL_GLOWTAB,
SMALL_ESPTAB,
SMALL_PLAYERLISTTAB,
SMALL_MODIFIEDTAB
};
enum
{
ONOFF,
DROPDOWN,
SLIDER,
BUTTON,
ADDER
};
typedef struct
{
char szName[128];
int iSpecialValue;
} ListItem_t;
//pseudo itemlist by kolo ehi ehi
//this will be dynamic so we will refresh it every frame. i know its slow but who carezz ?
class cListItem
{
public:
void Draw(int x, int y, int w, int h);
void OnlyList()
{
bOnlyListOnPage = true;
}
bool IsOnlyListOnPage()
{
return bOnlyListOnPage;
}
void ClearList()
{
vecListItems.clear();
bOnlyListOnPage = false;
}
int GetNumberOfItems()
{
return vecListItems.size();
}
void AddItem(const char *pszName, int iSpecialValue, bool bSelected = false)
{
ListItem_t liNew;
strcpy(liNew.szName,pszName);
liNew.iSpecialValue = iSpecialValue;
vecListItems.push_back(liNew);
}
bool IsScrollingNeeded()
{
return bScrollingNeeded;
}
bool IsFocused()
{
return bListInFocus;
}
void SetFocus(bool bCondition)
{
bListInFocus = bCondition;
}
ListItem_t GetSelectedItem()
{
return vecListItems[iSelectedIndex];
}
ListItem_t GetTopItem()
{
return vecListItems[iTopIndex];
}
ListItem_t GetItemFromIndex(int index)
{
return vecListItems[index];
}
int GetSpecialValueFromIndex(int index)
{
return vecListItems[index].iSpecialValue;
}
void Select(int index)
{
iSelectedIndex = index;
}
bool IsSelected(int index)
{
return (iSelectedIndex == index);
}
void MoveUp(int amount = 2)
{
iTopIndex -= amount;
if(iTopIndex < 0)
iTopIndex = 0;
}
void MoveDown(int amount = 2)
{
iTopIndex += amount;
//just following rules of itemlists which are scrollable
int iLastPossibleTopIndex = abs(GetNumberOfItems() - HowManyToDisplayPerPage()) - 1;
if(iTopIndex > iLastPossibleTopIndex)
iTopIndex = iLastPossibleTopIndex;
}
int HowManyToDisplayPerPage()
{
return iDisplayPerPage;
}
void DisplayPerPage(int amount)
{
iDisplayPerPage = amount;
}
private:
std::vector<ListItem_t> vecListItems;
int iTopIndex;
int iSelectedIndex;
int iDisplayPerPage;
bool bListInFocus;
bool bOnlyListOnPage;
bool bScrollingNeeded;
};
typedef struct DropDown_s
{
int x, y;
int iCount;
float *fValues;
float *cvar;
char **ppszNames;
} DropDown_t;
class cMenuSection
{
public:
void Draw(int x, int y, int w, int h, const char *pszSectionName);
void AddElement(int iType, int add_to_x, const char *pszElementName, const char *pszComment, float *cvar, float min = 0, float max = 1, float step = 1, float fToValue = -1, int increment = 1);
void DrawAllDropDowns();
void PostSection()
{
DrawAllDropDowns();
}
void ClearSection()
{
vecDropDowns.clear();
RestartSection();
}
void RestartSection()
{
iSection = 0;
}
void PostElement(int increment = 1)
{
iSection += increment;
}
void SetISection(int newvalue = 1)
{
iSection = newvalue;
}
void SetColorDummy(float r, float g, float b, float a)
{
fColDummy[0] = r;
fColDummy[1] = g;
fColDummy[2] = b;
fColDummy[3] = a;
}
void SetSlider(int &iCurrentSlider, bool bValue = false, bool bColor = false, int iColIdx = -1, bool bSetDummy = false, int r = 255, int g = 255, int b = 255, int a = 255, bool bCham = false, float fLen = 360.0f)
{
if(bSetDummy)
SetColorDummy(r,g,b,a);
iColorIndex = iColIdx;
bColored = bColor;
bShowValue = bValue;
bChams = bCham;
fLength = fLen;
iCurrentSlider++;
}
void SetSectionPos(int x, int y)
{
s_x = x;
s_y = y;
}
void SetValueNames(char **szArrayArray, float *fArray, int iCount)
{
ppszValueNames = szArrayArray;
fValueList = fArray;
iValueCount = iCount;
}
void ClearAllElementSpecifics()
{
SetValueNames(NULL,NULL,0);
}
//slider specifics
//----------------------
float fColDummy[4];
//----------------------
private:
void AddDropDownToDrawList(DropDown_t ddNew)
{
vecDropDowns.push_back(ddNew);
}
int iSection;
int s_x, s_y;
//dropdown specifics
//----------------------
float *fValueList;
char **ppszValueNames;
int iValueCount;
bool bActiveDropDown[50];
std::vector<DropDown_t> vecDropDowns;
//----------------------
//slider specifics
//----------------------
int iColorIndex;
bool bColored;
bool bShowValue;
bool bChams;
float fLength;
//----------------------
};
class cMenu
{
public:
cMenu(int x, int y, int w, int h);
//this will differ in different games
void InitMenuElements();
void DrawMenu();
void DrawHeaderComment(int e_x, int e_y, const char *pszComment, bool bSlider = false);
void SetMenuPos(int x, int y)
{
m_x = x;
m_y = y;
}
void GetMenuPos(int &out_x, int &out_y)
{
out_x = m_x;
out_y = m_y;
}
void GetMenuSize(int &out_w, int &out_h)
{
out_w = m_w;
out_h = m_h;
}
bool IsHandlingItem()
{
return (iMenuFlags & FL_DISABLEDRAG);
}
void AddMenuFlag(int iFlag)
{
iMenuFlags |= iFlag;
}
void RemoveMenuFlag(int iFlag)
{
iMenuFlags &= ~iFlag;
}
void HandlingItem()
{
AddMenuFlag(FL_DISABLEDRAG);
}
void NotHandlingItem()
{
RemoveMenuFlag(FL_DISABLEDRAG);
}
int GetConfigIndex(int iCfgIdx = 0)
{
return iConfigIndex[iCfgIdx];
}
void SetConfigIndex(int index, int iCfgIdx = 0)
{
iConfigIndex[iCfgIdx] = index;
}
const char *GetCurrentConfigName(int iCfgIdx = 0)
{
return sCurrentConfigName[iConfigIndex[iCfgIdx]].data();
}
std::string GetCurrentConfig(int iCfgIdx = 0)
{
return sCurrentConfig[iConfigIndex[iCfgIdx]];
}
int GetTabIndex()
{
return iTabIndex;
}
void SetTabIndex(int index)
{
iTabIndex = index;
}
int GetSmallTabIndex(int i = 0)
{
return iSmallTab[i];
}
private:
void DrawTab(int index, int &setindex, int x, int y, const char *pszTitle);
void DrawSmallTab(int index, int &setindex, int x, int y, const char *pszTitle);
void DrawAConfig(int index, int cfgidx, int x, int y, std::string sString);
int m_x, m_y, m_w, m_h;
int iMenuFlags;
int iTabIndex;
int iConfigIndex[2];
int iSmallTab[5];
std::string sCurrentConfig[NUM_OF_CFGS];
std::string sCurrentConfigName[NUM_OF_CFGS];
};
extern cMenu g_Menu;
extern cListItem ListItemArray[NUM_OF_TOTAL_LISTITEMS];