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murd.js
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murd.js
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var murd = {};
murd.flags = {};
murd.flags.showered = "showered";
// A counter of the number of units of food eaten (each action that consumes a
// food item should increment it).
murd.flags.foodEaten = "foodEaten";
// Did we already warn him that he should have his wallet (train pass) whenever
// he rides a train?
murd.warnedTrainPass = "warnedTrainPass";
// Are his hands clean? Set to true when he showers, to false when he eats
// his pizza, needs to wash them in the fountain.
murd.flags.hasCleanHands = "hasCleanHands";
// Given an array of messages, selects an returns one randomly.
function pickRandomMessage(options) {
return options[Math.floor(Math.random() * options.length)];
}
function isShowerCommand(parsed) {
return parsed.MatchAny([
{verb: /shower/, entities: []},
{verb: /use|get/, entities: [murd.SHOWER]},
]);
}
function describeContentsWithSkip(world, objects) {
var out = [];
for (var i in objects) {
var obj = objects[i];
if (!obj.skipContents) {
out.push(obj)
}
}
return out;
}
// Returns `text`. If showLink is true, shows it with a link that, when clicked,
// performs action.
function linkToAction(showLink, action, text) {
if (!showLink) {
return text;
}
return "<a href='javascript:eng.ProcessAction("" + action + "");'>"
+ text + "</a>";
}
function linkToRoom(room) {
return linkToAction(room.visited, "go " + room.NAME, room.TITLE);
}
murd.DREAM = engine.MakeRoom({
NAME: "dream-world",
TITLE: "an open space",
ALIASES: ["space"],
Init: function() {
this.playerAlive = true;
this.actionsCounter = 0;
},
Description: function(world) {
return "You are standing in an open field west of a white house, with a "
+ "boarded front door. There is a small mailbox here.<br>"
+ "A big monster is running towards you!";
},
DescribeContents: describeContentsWithSkip,
HandleAction: function(world, parsed) {
if (murd.DREAM_MONSTER.location != this) {
world.Print(
(parsed.verb == "no" || parsed.verb == "n"
? "Sure. " : "There's no time for instructions: ")
+ "A big red scary monster appears and starts chasing you! "
+ "Its head glows red. "
+ "As it chases you, it starts growling an electric cry, the fuel of "
+ "headaches.");
this.Add(murd.DREAM_MONSTER);
return true;
}
if (this.actionsCounter++ % 3 == 0) {
world.Print("The "
+ pickRandomMessage(["", "ugly ", "scary ", "angry ", "evil "])
+ "monster"
+ pickRandomMessage([
"'s cry grows increasingly louder!",
" is closing in!",
" is rushing towards you!"]));
}
if (parsed.MatchAny([
{verb: /go/, entities: [], modifiers: [/(?:away)?/]},
{verb: /go/, entities: [], modifiers: []},])) {
world.Print("You try to get away but the monster catches up with you and "
+ "eats you.");
this.playerAlive = false;
world.Enter(murd.BEDROOM);
return true;
}
if (parsed.MatchAny([
{verb: /hide/, entities: [murd.DREAM_MONSTER], modifiers: [/from/]},
{verb: /hide/, entities: [], modifiers: []},])) {
world.Print("Hide where?");
return true;
}
if (parsed.MatchAny([
{verb: /hide/, entities: [murd.DREAM_MAILBOX],
modifiers: [/in|inside/]},
{verb: /hide/, entities: [murd.DREAM_MAILBOX, murd.DREAM_MONSTER],
modifiers: [/in|inside/, /from/]},
{verb: /hide/, entities: [murd.DREAM_MONSTER, murd.DREAM_MAILBOX],
modifiers: [/from/, /in|inside/]},])) {
murd.DREAM_MAILBOX.Use(world, null);
return true;
}
if (parsed.MatchAny([
{verb: /fight/, entities: [murd.DREAM_MONSTER], },
{verb: /fight/, entities: [], modifiers: []},])) {
world.Print("I need something to fight the monster with.");
return true;
}
if (parsed.MatchAny([
{verb: /fight/, entities: [murd.DREAM_MONSTER, murd.DREAM_SPOON],
modifiers: [/.*/, /with/]},
{verb: /fight/, entities: [murd.DREAM_SPOON],
modifiers: [/with/]},])) {
world.Print(
"You try to fight the monster armed with nothing but the "
+ "unremarkable spoon and a lot of courage. It's pointless: "
+ "The monster eats you.");
this.playerAlive = false;
world.Enter(murd.BEDROOM);
return true;
}
if (parsed.MatchAny([
{verb: /fight/, entities: [murd.DREAM_MONSTER, engine.ANY_OBJECT],
modifiers: [/.*/, /with/]},
{verb: /fight/, entities: [murd.ANY_OBJECT],
modifiers: [/with/]},])) {
world.Print("That probably wouldn't work.");
return true;
}
if (parsed.Match({verb: /open|check/, entities: [murd.DREAM_MAILBOX]})) {
world.Print(murd.DREAM_MAILBOX.Detail(world));
return true;
}
return false;
},
CanLeave: function(world, toRoom) {
murd.DREAM_SPOON.dropIfHeld(world);
murd.DREAM_POSTCARD.dropIfHeld(world);
return true;
},
Exits: function(world) {
var output = [];
if (!this.playerAlive) {
output = [engine.MakeExit({TO: murd.BEDROOM})];
}
return output;
}
});
murd.BEDROOM = engine.MakeRoom({
NAME: "bedroom",
TITLE: "your bedroom",
ALIASES: ["apartment"],
Init: function() {
this.alarmClockOn = true;
this.bedMade = false;
},
Description: function(world) {
var description =
this.bedMade
? "You're in your bedroom. "
: "Your bedroom is a bit messy. ";
if (this.alarmClockOn) {
description += "There's ... *BEEP* *BEEP* *BEEP* ..."
+ " The annoying alarm clock is beeping loudly."
+ " You can't even think with all this noise!";
} else {
description += "There's "
+ (this.bedMade ? "a comfortable bed" : "an unmade bed")
+ " and a nightstand besides it."
+ " There's two doors here, one leads to "
+ linkToRoom(murd.RESTROOM)
+ " and one down to "
+ linkToRoom(murd.BRUPBACHERPLATZ)
+ ".";
}
return description;
},
DescribeContents: function(world, objects) {
var out = []
if (this.alarmClockOn) {
return [];
}
for (var i in objects) {
var obj = objects[i];
if (obj == murd.NIGHTSTAND) {
continue; // Already explicitly mentioned.
}
out.push(obj)
}
return out;
},
CanEnter: function(world) {
if (world.location == murd.BRUPBACHERPLATZ) {
world.Print("You climb up the stairs to your apartment.");
}
if (world.location == murd.DREAM) {
world.Print("You wake up startled. It was just a dream.<br>"
+ "You breath deeply.");
}
return true;
},
CanLeave: function(world, toRoom) {
if (toRoom == murd.BRUPBACHERPLATZ) {
if (!world.GetFlag(murd.flags.showered)) {
world.Print(
"Hmm, you should probably take a shower first. You smell a bit.");
return false;
}
if (this.alarmClockOn) {
world.Print("You should turn that stupid alarm clock off first.");
return false;
}
if (murd.WALLET.location != world.INVENTORY) {
world.Print("You have a funny feeling you're forgetting something.");
}
murd.BEDROOM_PLANT.dropIfHeld(world);
}
murd.ALARM_CLOCK.dropIfHeld(world);
return true;
},
HandleAction: function(world, parsed) {
if (isShowerCommand(parsed)) {
world.Print(
"I can't do that in the bedroom, but I think there's a shower in the "
+ "restroom.");
return true;
}
if (parsed.Match(
{verb: /turn/, entities: [murd.ALARM_CLOCK], modifiers: [/off/]})) {
murd.ALARM_CLOCK.Use(world, null);
return true;
}
if (parsed.MatchAny([
{verb: /make|fix|tidy|clean/, entities: [murd.BED]},
{verb: /clean|tidy/, entities: [murd.BED], modifiers: [/up/]}])) {
this.bedMade = true;
world.Print("You tidy up your bed a bit.");
return true;
}
return false;
},
Exits: function(world) {
return [
engine.MakeExit({TO: murd.RESTROOM}),
engine.MakeExit({TO: murd.BRUPBACHERPLATZ}),
];
},
});
murd.RESTROOM = engine.MakeRoom({
NAME: "home-restroom",
TITLE: "the restroom",
ALIASES: ["restroom", "toilet", "bathroom"],
Init: function() {
// TODO: Make this a property of RESTROOM_WINDOW.
this.windowOpen = false;
// Used to alternate the messages in the description after the window is
// open.
this.descriptionCount = 0;
this.toothBrushUsed = false;
},
Description: function(world) {
var description = "The blue tiles in the restroom are a bit cold.";
if (this.windowOpen) {
if (this.descriptionCount % 2 == 0) {
description +=
" A refreshing current of fresh air blows in from the open window.";
} else {
description += " A cold draft of air, straight from the mountains into "
+ "your window, makes you shiver. There's ";
}
this.descriptionCount++;
} else {
description += " The restroom smells a bit. There's a window facing the "
+ "beautiful mountain of Uetliberg and ";
}
description += "a door leading back to " + linkToRoom(murd.BEDROOM)
+ ".";
return description;
},
DescribeContents: function(world, objects) {
var out = []
for (var i in objects) {
var obj = objects[i];
if (obj == murd.RESTROOM_WINDOW) {
continue; // Already mentioned in the description.
}
out.push(obj)
}
return out;
},
CanEnter: function(world) {
world.Print("You enter the restroom.");
return true;
},
CanLeave: function(world, toRoom) {
murd.TOOTH_BRUSH.dropIfHeld(world);
return true;
},
Exits: function(world) {
return [
engine.MakeExit({TO: murd.BEDROOM, ALIASES: ['out', 'outside']}),
];
},
HandleAction: function(world, parsed) {
if (isShowerCommand(parsed)) {
murd.SHOWER.Use(world);
return true;
}
if (parsed.Match({entities: [murd.RESTROOM_WINDOW]})) {
if (parsed.Match({verb: /open/})) {
murd.RESTROOM_WINDOW.Open(world);
return true;
} else if (parsed.Match({verb: /close/})) {
murd.RESTROOM_WINDOW.Close(world);
return true;
}
}
return false;
},
});
// TODO: Add a mailbox, with some stuff that becomes critical later in the game?
murd.BRUPBACHERPLATZ = engine.MakeRoom({
NAME: "brupbacherplatz",
TITLE: "Brupbacherplatz",
ALIASES: [
"street",
"out",
"outside",
"square",
"platz",
"plaza",
],
Description: function(world) {
return "You're in a small park. From here you can go back into "
+ linkToRoom(murd.BEDROOM) + ", to "
+ linkToRoom(murd.BAR) + ", or to "
+ linkToRoom(murd.WIEDIKON) + ".";
},
CanEnter: function(world) {
if (world.location == murd.BEDROOM) {
world.Print(
"You unlock the door and take the stairs down. The sun is shinning, "
+ "it's a beautiful day.");
} else {
world.Print("The sun is shinning, it's a beautiful day.");
}
return true;
},
Exits: function(world) {
return [
engine.MakeExit({TO: murd.BEDROOM}),
engine.MakeExit({TO: murd.WIEDIKON}),
engine.MakeExit({TO: murd.BAR}),
];
}
});
murd.BAR = engine.MakeRoom({
NAME: "bar",
TITLE: "the bar",
Init: function() {
this.attempts = 0;
},
Description: function(world) {},
CanEnter: function(world) {
var description =
"The bar is currently closed. It'll only open in the afternoon.<br>"
+ "You knock on the door repeatedly, but nobody opens.";
if (this.attempts > 3) {
description +=
" You should probably head to Wiedikon and go to work. "
+ " You can come back tonight.";
if (this.attempts > 5) {
description += " Don't let anybody say you're an alcoholic.";
}
} else if (this.attempts == 0) {
description +=
" One old lady walks by, shaking her head and muttering something in "
+ "Swiss German, giving you a look of disapproval.";
}
world.Print(description);
this.attempts ++;
return false;
},
});
function DescriptionTrainLines(room) {
var output =
"A few train lines run through here, taking you to the following "
+ "stations:";
var separator = " ";
room.TrainLines().forEach(
function(r) {
output += separator + linkToRoom(r); separator = ", ";
});
return output + "<br>";
}
function ExitsTrainLines(room, exits) {
room.TrainLines().forEach(
function(r) { exits.push(engine.MakeExit({TO: r}))}
);
return exits;
}
function HandleTrainStationAction(world, parsed) {
/*
* var sentence = [verb].concat(words).join(" ");
var pattern =
"^(board|get|take|ride)"
+ "( the( mother[ -]?fucking)?)?"
+ " (bahn|train|choo[ -]?choo|trains)";
var takeTheTrain = new RegExp(pattern + "$");
if (takeTheTrain.exec(sentence)) {
world.Print(pickRandomMessage([
"But to which station?",
"But what station would you like to go to?"]));
return true;
}
var takeTheTrainTo = new RegExp(pattern + " to ([a-z]+)$");
var result = takeTheTrainTo.exec(sentence);
if (result != null) {
world.GoAction([result[result.length - 1]]);
return true;
}*/
return false;
}
murd.WIEDIKON = engine.MakeRoom({
NAME: "wiedikon",
TITLE: "the Wiedikon train station",
ALIASES: ["station", "bahnhof",],
TrainLines: function() {
return [murd.ENGE, murd.OERLIKON, murd.AIRPORT, murd.HAUPTBAHNHOF];
},
Description: function(world) {
return "You're in Wiedikon, a small train station.<br>"
+ DescriptionTrainLines(murd.WIEDIKON)
+ "The station has a big clock, always on time. Damn, unlike it, "
+ "you're running late.<br>"
+ "You can walk to " + linkToRoom(murd.BRUPBACHERPLATZ)
+ " from here.";
},
HandleAction: HandleTrainStationAction,
CanEnter: function(world) {
world.Print("You enter the Wiedikon train station.");
return true;
},
CanLeave: function(world, toRoom) {
if (toRoom == murd.BRUPBACHERPLATZ) {
return true; // Okay, why not.
}
if (toRoom == murd.ENGE) {
if (world.INVENTORY.objects.indexOf(murd.WALLET) == -1) {
if (!world.GetFlag(murd.flags.warnedTrainPass)) {
world.SetFlag(murd.flags.warnedTrainPass, true);
world.Print(
"Oh, dang: looks like you forgot your wallet, which has your "
+ "train pass. You shouldn't ride the trains without it.");
return false;
}
world.Print(
"You board your train without your train pass. A guard from the "
+ "train company comes by and arrests you.<br>"
+ "<h1>Game over!</h1>");
world.location = murd.JAIL;
world.DescribeRoom();
return false;
}
return true; // That's where we want him to go.
}
world.Print(
"You don't have time for that: you need to get to work soon! Take a "
+ "train to Enge, that's the ticket.");
return false;
},
Exits: function(world) {
return ExitsTrainLines(murd.WIEDIKON, [
engine.MakeExit({TO: murd.BRUPBACHERPLATZ}),
]);
}
});
// TODO: Add a Kiosk inside the station?
murd.ENGE = engine.MakeRoom({
NAME: "enge",
TITLE: "the Enge train station",
ALIASES: ["station", "bahnhof",],
TrainLines: function() {
return [murd.WIEDIKON, murd.OERLIKON, murd.AIRPORT, murd.HAUPTBAHNHOF];
},
Description: function(world) {
return "You're at the beautiful Enge train station. This whole thing was "
+ "built with granite from Ticino. Thousands of people commute here "
+ "everyday, going through the imposing facade.<br>"
+ DescriptionTrainLines(murd.ENGE)
+ "You can walk outside to " + linkToRoom(murd.TESSINERPLATZ) + ".";
},
HandleAction: HandleTrainStationAction,
CanEnter: function(world) {
if (world.location == murd.WIEDIKON) {
world.Print(
"You hop on the S2 train to Enge. It's a bit crowded.<br>"
+ "Once it reaches Enge, you make it back to the door and get off.");
} else {
// TODO: Add more custom messages.
world.Print("Ok.");
}
return true;
},
CanLeave: function(world, toRoom) {
if (toRoom == murd.TESSINERPLATZ) {
return true;
}
if (murd.OFFICE.timeWorking == 0) {
if (toRoom == murd.WIEDIKON) {
world.Print("Why would you go back now? You didn't forget anything.");
} else {
world.Print(
"There's no time for that! Now you really should get to your "
+ "office, which is a few blocks from "
+ linkToRoom(murd.TESSINERPLATZ) + ".");
}
}
if (murd.OFFICE.timeWorking == 1) {
if (world.GetFlag(murd.flags.foodEaten) == 0) {
world.Print(
"Hmm, your lunch break is not that long. You barely have time to "
+ "eat a slice of pizza from the Pizzeria Tricolore.");
} else {
world.Print(
"Your lunch break is over, you should get back to work. Sigh. "
+ "Spreadsheets...");
}
}
return false;
},
Exits: function(world) {
return ExitsTrainLines(murd.ENGE, [
engine.MakeExit({TO: murd.TESSINERPLATZ}),
]);
}
});
murd.HAUPTBAHNHOF = engine.MakeRoom({
NAME: "hauptbahnhof",
TITLE: "the main train station in Zurich",
Description: function(world) {},
});
murd.AIRPORT = engine.MakeRoom({
NAME: "airport",
TITLE: "the airport",
Description: function(world) {},
});
murd.OERLIKON = engine.MakeRoom({
NAME: "oerlikon",
TITLE: "the Oerlikon train station",
Description: function(world) {},
});
murd.TESSINERPLATZ = engine.MakeRoom({
NAME: "tessinerplatz",
TITLE: "Tessinerplatz",
ALIASES: ["street", "out", "outside", "square", "platz", "plaza",],
Init: function() {
// Did we already warn that uprooting the tree is a bad idea?
this.warnedUprootTree = false;
this.hasUsedFountain = false;
},
Description: function(world) {
return "You're in Tessinerplatz, a beautiful square in front of "
+ linkToRoom(murd.ENGE) + ".<br>"
+ "The square has a nice fountain and a few trees.<br>"
+ "From here you can walk to " + linkToRoom(murd.BANK_RECEPTION)
+ " or to " + linkToRoom(murd.PIZZERIA) + ".";
},
DescribeContents: function(world, objects) {
var out = []
for (var i in objects) {
var obj = objects[i];
if (obj == murd.TESSINERPLATZ_FOUNTAIN
|| obj == murd.TESSINERPLATZ_TREE) {
continue; // Already described.
}
out.push(obj)
}
return out;
},
CanEnter: function(world) {
if (world.location == murd.OFFICE) {
world.Print("You take the lift down.");
} else if (world.location == murd.ENGE) {
world.Print("You walk out of the train station.");
} else if (world.location == murd.PIZZERIA) {
world.Print("You leave the pizzeria.");
}
return true;
},
Exits: function(world) {
return [
engine.MakeExit({TO: murd.ENGE}),
engine.MakeExit({TO: murd.BANK_RECEPTION, ALIASES: ['bank']}),
engine.MakeExit({TO: murd.PIZZERIA}),
];
}
});
function HandleUseLiftAction(world, parsed) {
if (parsed.Match({verb: /use/, entities: [murd.BANK_LIFT]})) {
world.Enter(murd.BANK_LIFT);
return true;
}
return false;
}
murd.BANK_RECEPTION = engine.MakeRoom({
NAME: "reception",
TITLE: "the reception of the bank where you work",
Description: function(world) {
return "You're in the office reception of the bank where you work. From "
+ "here you can reach " + linkToRoom(murd.BANK_LIFT)
+ " or you can walk out to " + linkToRoom(murd.TESSINERPLATZ) + ".";
},
HandleAction: function(world, parsed) {
if (parsed.Match(
{verb: /talk|greet/, entities: [murd.BANK_RECEPTIONIST]})) {
world.Print("You greet the receptionist. She smiles back at you as she "
+ "talks on the phone.");
return true;
}
return HandleUseLiftAction(world, parsed);
},
DescribeContents: describeContentsWithSkip,
CanEnter: function(world) {
if (world.location == murd.BANK_LIFT) {
world.Print("You exit the lift and walk into the reception.");
} else if (world.location == murd.TESSINERPLATZ) {
var description = "The automatic doors slide open and let you in.";
var r = Math.random();
if (r < 0.3) {
description += " The receptionist smiles as you walk through.";
} else if (r < 0.6) {
description += " The receptionist talks loudly on the phone.";
} else {
description += " The receptionist appears to be reading something.";
}
world.Print(description);
}
return true;
},
Exits: function(world) {
return [
engine.MakeExit({TO: murd.BANK_LIFT}),
engine.MakeExit({TO: murd.TESSINERPLATZ, ALIASES: ['out', 'outside']}),
engine.MakeExit({TO: murd.STAIRS_1}),
];
}
});
// One function per level, should describe what's visible.
murd.BankFloorsDescriptions = [
function(world) {
return linkToRoom(murd.BANK_RECEPTION) + ", leading outside";
},
function (world) {
return "a small cafe";
},
function (world) {
return "the hall leading to " + linkToRoom(murd.BANK_2_OFFICE)
+ " and to " + linkToRoom(murd.BANK_2_TOILET);
},
function (world) {
return "the hall leading to " + linkToRoom(murd.OFFICE) + " and to "
+ linkToRoom(murd.BANK_TOILET);
},
];
function dispatchBankLiftButton(world, button) {
var buttons = {
0: murd.BANK_LIFT_BUTTON_0,
1: murd.BANK_LIFT_BUTTON_1,
2: murd.BANK_LIFT_BUTTON_2,
3: murd.BANK_LIFT_BUTTON_3,
}
if (button in buttons) {
buttons[button].Use(world, null);
return true;
}
return false;
}
murd.BANK_LIFT = engine.MakeRoom({
NAME: "lift",
TITLE: "the lift",
Init: function() {
this.floor = 0;
this.floorsVisited = { 0: true, };
},
Description: function(world) {
return "You're surrounded by the three walls of steel in the lift. "
+ "The open doors are facing "
+ murd.BankFloorsDescriptions[this.floor](world)
+ ". There are four buttons here: "
+ linkToAction(0 in this.floorsVisited, "use 0", "0") + ", "
+ linkToAction(1 in this.floorsVisited, "use 1", "1") + ", "
+ linkToAction(2 in this.floorsVisited, "use 2", "2") + ", and "
+ linkToAction(3 in this.floorsVisited, "use 3", "3") + ".";
},
HandleAction: function(world, parsed) {
if (parsed.Match({verb: /use|press/, entities: [engine.ANY_OBJECT]})) {
if (parsed.entities[0].IS_BANK_LIFT) {
parsed.entities[0].Use(world);
return true;
}
}
/*if ((verb == "use" || verb == "press")
&& words.length == 2 && words[0] == "button"
&& dispatchBankLiftButton(world, words[1])) {
return true;
}
if (verb == "press" && words.length == 1
&& dispatchBankLiftButton(world, words[0])) {
return true;
}*/
return HandleUseLiftAction(world, parsed);
},
CanEnter: function(world) {
// Technically, the lift is already at the current floor, but pretending it
// is arriving makes things slightly more colorful.
if (murd.OFFICE.timeWorking == 3) {
world.Print(
"You try to call the lift but it doesn't come; it appears to be out "
+ "of service. Ugh, looks like you'll have to take the stairs.");
return false;
}
world.Print("You press the button to call the lift. " + pickRandomMessage([
"It arrives instantaneously.",
"It takes a while but the lift finally arrives.",
"You enter and the doors close behind you."]));
return true;
},
Exits: function(world) {
var output = [];
if (this.floor == 0) {
output.push(engine.MakeExit({
TO: murd.BANK_RECEPTION, ALIASES: ['out', 'outside'],
}));
} else if (this.floor == 1) {
} else if (this.floor == 2) {
output.push(engine.MakeExit({
TO: murd.BANK_2_OFFICE, ALIASES: ['out', 'outside'],
}));
output.push(engine.MakeExit({
TO: murd.BANK_2_TOILET,
}));
} else if (this.floor == 3) {
output.push(engine.MakeExit({
TO: murd.OFFICE, ALIASES: ['out', 'outside'],
}));
output.push(engine.MakeExit({
TO: murd.BANK_TOILET,
}));
}
return output;
},
DescribeContents: function(world, objects) {
var out = []
for (var i in objects) {
var obj = objects[i];
if (obj == murd.BANK_LIFT_BUTTON_0
|| obj == murd.BANK_LIFT_BUTTON_1
|| obj == murd.BANK_LIFT_BUTTON_2
|| obj == murd.BANK_LIFT_BUTTON_3
|| obj == murd.BANK_LIFT_BUTTON_4) {
continue; // They're already in the description.
}
out.push(obj)
}
return out;
},
});
function CanLeaveOfficeFloor(world, toRoom) {
if (toRoom == murd.OFFICE || toRoom == murd.BANK_TOILET) {
return true;
}
var timeWorking = murd.OFFICE.timeWorking;
if (timeWorking == 0) {
world.Print("No, you need to focus on your work!");
return false;
}
if (timeWorking == 1) {
if (world.GetFlag(murd.flags.foodEaten) == 0
|| !world.GetFlag(murd.flags.hasCleanHands)) {
return true;
}
world.Print("Your lunch break is over, time to get back to your "
+ "spreadsheets.");
return false;
}
if (timeWorking == 2) {
world.Print("You should probably work a bit more, or you're never going "
+ "to finish this annoying report.");
return false;
}
if (timeWorking == 3) {
return true;
}
return true;
}
murd.BANK_2_OFFICE = engine.MakeRoom({
NAME: "bank-2-office",
TITLE: "your coworker's office",
ALIASES: ["office"],
Description: function(world) {
var description = "You are in the office of your coworker. ";
if (murd.COWORKER.location == murd.BANK_2_OFFICE) {
description += "He's sitting on his computer, working.";
} else {
description += "He's nowhere to be seen.";
}
description +=
" From here you can walk back to "
+ linkToRoom(murd.BANK_LIFT) + " or go to "
+ linkToRoom(murd.BANK_2_TOILET) + ".";
return description;
},
DescribeContents: function(world, objects) {
var out = []
for (var i in objects) {
var obj = objects[i];
if (obj == murd.COWORKER) {
continue; // Already in the description.
}
out.push(obj)
}
return out;
},
Update: function(world) {
if (murd.OFFICE.timeWorking == 1) {
murd.PIZZERIA.Add(murd.COWORKER);
} else {
murd.BANK_2_OFFICE.Add(murd.COWORKER);
}
},
Exits: function(world) {
return [
engine.MakeExit({TO: murd.BANK_LIFT}),
engine.MakeExit({TO: murd.BANK_2_TOILET}),
];
}
});
murd.BANK_2_TOILET = engine.MakeRoom({
NAME: "bank-2-toilet",
TITLE: "a small toilet",
ALIASES: ["toilet"],
Description: function(world) {
return "A smallish office toilet. It's relatively clean.";
},
CanEnter: function(world) {
if (murd.OFFICE.timeWorking == 1
&& world.GetFlag(murd.flags.foodEaten) == 1
&& !world.GetFlag(murd.flags.hasCleanHands)) {
world.Print(
"There's a sign by the door that reads 'Under Maintenance.' "
+ "You try to enter but a woman gives you a stern look. "
+ "'Sorry, sir, I'm cleaning this place; please go somewhere else.' "
+ "You go back.");
return false;
}
return true;
},
Exits: function(world) {
return [
engine.MakeExit({TO: murd.BANK_LIFT}),
engine.MakeExit({TO: murd.BANK_2_OFFICE, ALIASES: ['out', 'outside']}),
];
}
});
murd.OFFICE = engine.MakeRoom({
NAME: "bank-3-office",
TITLE: "your office",
ALIASES: ["office"],
Init: function() {
this.sitting = false;
this.timeWorking = 0;
},
HandleAction: HandleUseLiftAction,
Description: function(world) {
var description = "In your cubicle there's a desk, a photo, ";
description +=
this.sitting ? "the chair on which you're sitting" : "a chair";
description += ", and an old computer.";
if (this.timeWorking == 3) {
description += " It's dark outside.";
}
description += " There's " + linkToRoom(murd.BANK_TOILET) + " nearby.";
if ((this.timeWorking == 1
&& ((world.GetFlag(murd.flags.foodEaten) == 0
&& murd.PIZZA.location != world.INVENTORY
&& murd.PIZZA.location != murd.OFFICE)
|| !world.GetFlag(murd.flags.hasCleanHands)))
|| this.timeWorking == 3) {
// As a hint.
description += " From here you can take " + linkToRoom(murd.BANK_LIFT)
+ " to go elsewhere.";
}
return description;
},
DescribeContents: function(world, objects) {
var out = []
for (var i in objects) {
var obj = objects[i];
if (obj == murd.OFFICE_CHAIR || obj == murd.OFFICE_DESK
|| obj == murd.COMPUTER || obj == murd.OFFICE_PHOTO) {
continue; // They're already in the description.
}
out.push(obj)
}
return out;
},
CanEnter: function(world) {
var description;
if (world.location == murd.BANK_LIFT) {
description = "You exit " + linkToRoom(murd.BANK_LIFT)
+ " and walk to your cubicle.";
if (murd.OFFICE.timeWorking == 0) {
description += " Looks like nobody noticed how late you are.";
}
} else {
description = "You walk across the hall"
+ (murd.OFFICE.visited ? " back" : "")
+ " to the office.";
}
world.Print(description);
return true;
},
CanLeave: function(world, toRoom) {
if (!CanLeaveOfficeFloor(world, toRoom)) {
return false;
}
this.sitting = false;
murd.OFFICE_PHOTO.dropIfHeld(world);
return true;
},
Exits: function(world) {
return [
engine.MakeExit({TO: murd.BANK_LIFT}),
engine.MakeExit({TO: murd.BANK_TOILET}),
engine.MakeExit({TO: murd.STAIRS_1}),
];
}
});
murd.BANK_TOILET = engine.MakeRoom({
NAME: "bank-3-toilet",
TITLE: "a small toilet",
ALIASES: ["toilet"],
Description: function(world) {
return "You're in a standard, if a bit small, office toilet. It has "
+ "gray tiles and smells of cheap soap. Jazmin.<br>"
+ "There's a hall outside, leading to " + linkToRoom(murd.OFFICE)
+ " and to " + linkToRoom(murd.BANK_LIFT) + ".";
},