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OrbitControls.js
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import {
Controls,
MOUSE,
Quaternion,
Spherical,
TOUCH,
Vector2,
Vector3,
Plane,
Ray,
MathUtils
} from 'three';
// OrbitControls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
const _changeEvent = { type: 'change' };
const _startEvent = { type: 'start' };
const _endEvent = { type: 'end' };
const _ray = new Ray();
const _plane = new Plane();
const _TILT_LIMIT = Math.cos( 70 * MathUtils.DEG2RAD );
const _v = new Vector3();
const _twoPI = 2 * Math.PI;
const _STATE = {
NONE: - 1,
ROTATE: 0,
DOLLY: 1,
PAN: 2,
TOUCH_ROTATE: 3,
TOUCH_PAN: 4,
TOUCH_DOLLY_PAN: 5,
TOUCH_DOLLY_ROTATE: 6
};
const _EPS = 0.000001;
class OrbitControls extends Controls {
constructor( object, domElement = null ) {
super( object, domElement );
this.state = _STATE.NONE;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new Vector3();
// Sets the 3D cursor (similar to Blender), from which the maxTargetRadius takes effect
this.cursor = new Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
this.minZoom = 0;
this.maxZoom = Infinity;
// Limit camera target within a spherical area around the cursor
this.minTargetRadius = 0;
this.maxTargetRadius = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
this.minAzimuthAngle = - Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
this.enableDamping = false;
this.dampingFactor = 0.05;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 1.0;
this.keyRotateSpeed = 1.0;
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
this.zoomToCursor = false;
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
// The four arrow keys
this.keys = { LEFT: 'ArrowLeft', UP: 'ArrowUp', RIGHT: 'ArrowRight', BOTTOM: 'ArrowDown' };
// Mouse buttons
this.mouseButtons = { LEFT: MOUSE.ROTATE, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.PAN };
// Touch fingers
this.touches = { ONE: TOUCH.ROTATE, TWO: TOUCH.DOLLY_PAN };
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
// the target DOM element for key events
this._domElementKeyEvents = null;
// internals
this._lastPosition = new Vector3();
this._lastQuaternion = new Quaternion();
this._lastTargetPosition = new Vector3();
// so camera.up is the orbit axis
this._quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
this._quatInverse = this._quat.clone().invert();
// current position in spherical coordinates
this._spherical = new Spherical();
this._sphericalDelta = new Spherical();
this._scale = 1;
this._panOffset = new Vector3();
this._rotateStart = new Vector2();
this._rotateEnd = new Vector2();
this._rotateDelta = new Vector2();
this._panStart = new Vector2();
this._panEnd = new Vector2();
this._panDelta = new Vector2();
this._dollyStart = new Vector2();
this._dollyEnd = new Vector2();
this._dollyDelta = new Vector2();
this._dollyDirection = new Vector3();
this._mouse = new Vector2();
this._performCursorZoom = false;
this._pointers = [];
this._pointerPositions = {};
this._controlActive = false;
// event listeners
this._onPointerMove = onPointerMove.bind( this );
this._onPointerDown = onPointerDown.bind( this );
this._onPointerUp = onPointerUp.bind( this );
this._onContextMenu = onContextMenu.bind( this );
this._onMouseWheel = onMouseWheel.bind( this );
this._onKeyDown = onKeyDown.bind( this );
this._onTouchStart = onTouchStart.bind( this );
this._onTouchMove = onTouchMove.bind( this );
this._onMouseDown = onMouseDown.bind( this );
this._onMouseMove = onMouseMove.bind( this );
this._interceptControlDown = interceptControlDown.bind( this );
this._interceptControlUp = interceptControlUp.bind( this );
//
if ( this.domElement !== null ) {
this.connect();
}
this.update();
}
connect() {
this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
this.domElement.addEventListener( 'pointercancel', this._onPointerUp );
this.domElement.addEventListener( 'contextmenu', this._onContextMenu );
this.domElement.addEventListener( 'wheel', this._onMouseWheel, { passive: false } );
const document = this.domElement.getRootNode(); // offscreen canvas compatibility
document.addEventListener( 'keydown', this._interceptControlDown, { passive: true, capture: true } );
this.domElement.style.touchAction = 'none'; // disable touch scroll
}
disconnect() {
this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
this.domElement.removeEventListener( 'pointercancel', this._onPointerUp );
this.domElement.removeEventListener( 'wheel', this._onMouseWheel );
this.domElement.removeEventListener( 'contextmenu', this._onContextMenu );
this.stopListenToKeyEvents();
const document = this.domElement.getRootNode(); // offscreen canvas compatibility
document.removeEventListener( 'keydown', this._interceptControlDown, { capture: true } );
this.domElement.style.touchAction = 'auto';
}
dispose() {
this.disconnect();
}
getPolarAngle() {
return this._spherical.phi;
}
getAzimuthalAngle() {
return this._spherical.theta;
}
getDistance() {
return this.object.position.distanceTo( this.target );
}
listenToKeyEvents( domElement ) {
domElement.addEventListener( 'keydown', this._onKeyDown );
this._domElementKeyEvents = domElement;
}
stopListenToKeyEvents() {
if ( this._domElementKeyEvents !== null ) {
this._domElementKeyEvents.removeEventListener( 'keydown', this._onKeyDown );
this._domElementKeyEvents = null;
}
}
saveState() {
this.target0.copy( this.target );
this.position0.copy( this.object.position );
this.zoom0 = this.object.zoom;
}
reset() {
this.target.copy( this.target0 );
this.object.position.copy( this.position0 );
this.object.zoom = this.zoom0;
this.object.updateProjectionMatrix();
this.dispatchEvent( _changeEvent );
this.update();
this.state = _STATE.NONE;
}
update( deltaTime = null ) {
const position = this.object.position;
_v.copy( position ).sub( this.target );
// rotate offset to "y-axis-is-up" space
_v.applyQuaternion( this._quat );
// angle from z-axis around y-axis
this._spherical.setFromVector3( _v );
if ( this.autoRotate && this.state === _STATE.NONE ) {
this._rotateLeft( this._getAutoRotationAngle( deltaTime ) );
}
if ( this.enableDamping ) {
this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor;
this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor;
} else {
this._spherical.theta += this._sphericalDelta.theta;
this._spherical.phi += this._sphericalDelta.phi;
}
// restrict theta to be between desired limits
let min = this.minAzimuthAngle;
let max = this.maxAzimuthAngle;
if ( isFinite( min ) && isFinite( max ) ) {
if ( min < - Math.PI ) min += _twoPI; else if ( min > Math.PI ) min -= _twoPI;
if ( max < - Math.PI ) max += _twoPI; else if ( max > Math.PI ) max -= _twoPI;
if ( min <= max ) {
this._spherical.theta = Math.max( min, Math.min( max, this._spherical.theta ) );
} else {
this._spherical.theta = ( this._spherical.theta > ( min + max ) / 2 ) ?
Math.max( min, this._spherical.theta ) :
Math.min( max, this._spherical.theta );
}
}
// restrict phi to be between desired limits
this._spherical.phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, this._spherical.phi ) );
this._spherical.makeSafe();
// move target to panned location
if ( this.enableDamping === true ) {
this.target.addScaledVector( this._panOffset, this.dampingFactor );
} else {
this.target.add( this._panOffset );
}
// Limit the target distance from the cursor to create a sphere around the center of interest
this.target.sub( this.cursor );
this.target.clampLength( this.minTargetRadius, this.maxTargetRadius );
this.target.add( this.cursor );
let zoomChanged = false;
// adjust the camera position based on zoom only if we're not zooming to the cursor or if it's an ortho camera
// we adjust zoom later in these cases
if ( this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera ) {
this._spherical.radius = this._clampDistance( this._spherical.radius );
} else {
const prevRadius = this._spherical.radius;
this._spherical.radius = this._clampDistance( this._spherical.radius * this._scale );
zoomChanged = prevRadius != this._spherical.radius;
}
_v.setFromSpherical( this._spherical );
// rotate offset back to "camera-up-vector-is-up" space
_v.applyQuaternion( this._quatInverse );
position.copy( this.target ).add( _v );
this.object.lookAt( this.target );
if ( this.enableDamping === true ) {
this._sphericalDelta.theta *= ( 1 - this.dampingFactor );
this._sphericalDelta.phi *= ( 1 - this.dampingFactor );
this._panOffset.multiplyScalar( 1 - this.dampingFactor );
} else {
this._sphericalDelta.set( 0, 0, 0 );
this._panOffset.set( 0, 0, 0 );
}
// adjust camera position
if ( this.zoomToCursor && this._performCursorZoom ) {
let newRadius = null;
if ( this.object.isPerspectiveCamera ) {
// move the camera down the pointer ray
// this method avoids floating point error
const prevRadius = _v.length();
newRadius = this._clampDistance( prevRadius * this._scale );
const radiusDelta = prevRadius - newRadius;
this.object.position.addScaledVector( this._dollyDirection, radiusDelta );
this.object.updateMatrixWorld();
zoomChanged = !! radiusDelta;
} else if ( this.object.isOrthographicCamera ) {
// adjust the ortho camera position based on zoom changes
const mouseBefore = new Vector3( this._mouse.x, this._mouse.y, 0 );
mouseBefore.unproject( this.object );
const prevZoom = this.object.zoom;
this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
this.object.updateProjectionMatrix();
zoomChanged = prevZoom !== this.object.zoom;
const mouseAfter = new Vector3( this._mouse.x, this._mouse.y, 0 );
mouseAfter.unproject( this.object );
this.object.position.sub( mouseAfter ).add( mouseBefore );
this.object.updateMatrixWorld();
newRadius = _v.length();
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.' );
this.zoomToCursor = false;
}
// handle the placement of the target
if ( newRadius !== null ) {
if ( this.screenSpacePanning ) {
// position the orbit target in front of the new camera position
this.target.set( 0, 0, - 1 )
.transformDirection( this.object.matrix )
.multiplyScalar( newRadius )
.add( this.object.position );
} else {
// get the ray and translation plane to compute target
_ray.origin.copy( this.object.position );
_ray.direction.set( 0, 0, - 1 ).transformDirection( this.object.matrix );
// if the camera is 20 degrees above the horizon then don't adjust the focus target to avoid
// extremely large values
if ( Math.abs( this.object.up.dot( _ray.direction ) ) < _TILT_LIMIT ) {
this.object.lookAt( this.target );
} else {
_plane.setFromNormalAndCoplanarPoint( this.object.up, this.target );
_ray.intersectPlane( _plane, this.target );
}
}
}
} else if ( this.object.isOrthographicCamera ) {
const prevZoom = this.object.zoom;
this.object.zoom = Math.max( this.minZoom, Math.min( this.maxZoom, this.object.zoom / this._scale ) );
if ( prevZoom !== this.object.zoom ) {
this.object.updateProjectionMatrix();
zoomChanged = true;
}
}
this._scale = 1;
this._performCursorZoom = false;
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if ( zoomChanged ||
this._lastPosition.distanceToSquared( this.object.position ) > _EPS ||
8 * ( 1 - this._lastQuaternion.dot( this.object.quaternion ) ) > _EPS ||
this._lastTargetPosition.distanceToSquared( this.target ) > _EPS ) {
this.dispatchEvent( _changeEvent );
this._lastPosition.copy( this.object.position );
this._lastQuaternion.copy( this.object.quaternion );
this._lastTargetPosition.copy( this.target );
return true;
}
return false;
}
_getAutoRotationAngle( deltaTime ) {
if ( deltaTime !== null ) {
return ( _twoPI / 60 * this.autoRotateSpeed ) * deltaTime;
} else {
return _twoPI / 60 / 60 * this.autoRotateSpeed;
}
}
_getZoomScale( delta ) {
const normalizedDelta = Math.abs( delta * 0.01 );
return Math.pow( 0.95, this.zoomSpeed * normalizedDelta );
}
_rotateLeft( angle ) {
this._sphericalDelta.theta -= angle;
}
_rotateUp( angle ) {
this._sphericalDelta.phi -= angle;
}
_panLeft( distance, objectMatrix ) {
_v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
_v.multiplyScalar( - distance );
this._panOffset.add( _v );
}
_panUp( distance, objectMatrix ) {
if ( this.screenSpacePanning === true ) {
_v.setFromMatrixColumn( objectMatrix, 1 );
} else {
_v.setFromMatrixColumn( objectMatrix, 0 );
_v.crossVectors( this.object.up, _v );
}
_v.multiplyScalar( distance );
this._panOffset.add( _v );
}
// deltaX and deltaY are in pixels; right and down are positive
_pan( deltaX, deltaY ) {
const element = this.domElement;
if ( this.object.isPerspectiveCamera ) {
// perspective
const position = this.object.position;
_v.copy( position ).sub( this.target );
let targetDistance = _v.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan( ( this.object.fov / 2 ) * Math.PI / 180.0 );
// we use only clientHeight here so aspect ratio does not distort speed
this._panLeft( 2 * deltaX * targetDistance / element.clientHeight, this.object.matrix );
this._panUp( 2 * deltaY * targetDistance / element.clientHeight, this.object.matrix );
} else if ( this.object.isOrthographicCamera ) {
// orthographic
this._panLeft( deltaX * ( this.object.right - this.object.left ) / this.object.zoom / element.clientWidth, this.object.matrix );
this._panUp( deltaY * ( this.object.top - this.object.bottom ) / this.object.zoom / element.clientHeight, this.object.matrix );
} else {
// camera neither orthographic nor perspective
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
this.enablePan = false;
}
}
_dollyOut( dollyScale ) {
if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
this._scale /= dollyScale;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
this.enableZoom = false;
}
}
_dollyIn( dollyScale ) {
if ( this.object.isPerspectiveCamera || this.object.isOrthographicCamera ) {
this._scale *= dollyScale;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
this.enableZoom = false;
}
}
_updateZoomParameters( x, y ) {
if ( ! this.zoomToCursor ) {
return;
}
this._performCursorZoom = true;
const rect = this.domElement.getBoundingClientRect();
const dx = x - rect.left;
const dy = y - rect.top;
const w = rect.width;
const h = rect.height;
this._mouse.x = ( dx / w ) * 2 - 1;
this._mouse.y = - ( dy / h ) * 2 + 1;
this._dollyDirection.set( this._mouse.x, this._mouse.y, 1 ).unproject( this.object ).sub( this.object.position ).normalize();
}
_clampDistance( dist ) {
return Math.max( this.minDistance, Math.min( this.maxDistance, dist ) );
}
//
// event callbacks - update the object state
//
_handleMouseDownRotate( event ) {
this._rotateStart.set( event.clientX, event.clientY );
}
_handleMouseDownDolly( event ) {
this._updateZoomParameters( event.clientX, event.clientX );
this._dollyStart.set( event.clientX, event.clientY );
}
_handleMouseDownPan( event ) {
this._panStart.set( event.clientX, event.clientY );
}
_handleMouseMoveRotate( event ) {
this._rotateEnd.set( event.clientX, event.clientY );
this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
const element = this.domElement;
this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
this._rotateStart.copy( this._rotateEnd );
this.update();
}
_handleMouseMoveDolly( event ) {
this._dollyEnd.set( event.clientX, event.clientY );
this._dollyDelta.subVectors( this._dollyEnd, this._dollyStart );
if ( this._dollyDelta.y > 0 ) {
this._dollyOut( this._getZoomScale( this._dollyDelta.y ) );
} else if ( this._dollyDelta.y < 0 ) {
this._dollyIn( this._getZoomScale( this._dollyDelta.y ) );
}
this._dollyStart.copy( this._dollyEnd );
this.update();
}
_handleMouseMovePan( event ) {
this._panEnd.set( event.clientX, event.clientY );
this._panDelta.subVectors( this._panEnd, this._panStart ).multiplyScalar( this.panSpeed );
this._pan( this._panDelta.x, this._panDelta.y );
this._panStart.copy( this._panEnd );
this.update();
}
_handleMouseWheel( event ) {
this._updateZoomParameters( event.clientX, event.clientY );
if ( event.deltaY < 0 ) {
this._dollyIn( this._getZoomScale( event.deltaY ) );
} else if ( event.deltaY > 0 ) {
this._dollyOut( this._getZoomScale( event.deltaY ) );
}
this.update();
}
_handleKeyDown( event ) {
let needsUpdate = false;
switch ( event.code ) {
case this.keys.UP:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enableRotate ) {
this._rotateUp( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
}
} else {
if ( this.enablePan ) {
this._pan( 0, this.keyPanSpeed );
}
}
needsUpdate = true;
break;
case this.keys.BOTTOM:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enableRotate ) {
this._rotateUp( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
}
} else {
if ( this.enablePan ) {
this._pan( 0, - this.keyPanSpeed );
}
}
needsUpdate = true;
break;
case this.keys.LEFT:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enableRotate ) {
this._rotateLeft( _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
}
} else {
if ( this.enablePan ) {
this._pan( this.keyPanSpeed, 0 );
}
}
needsUpdate = true;
break;
case this.keys.RIGHT:
if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
if ( this.enableRotate ) {
this._rotateLeft( - _twoPI * this.keyRotateSpeed / this.domElement.clientHeight );
}
} else {
if ( this.enablePan ) {
this._pan( - this.keyPanSpeed, 0 );
}
}
needsUpdate = true;
break;
}
if ( needsUpdate ) {
// prevent the browser from scrolling on cursor keys
event.preventDefault();
this.update();
}
}
_handleTouchStartRotate( event ) {
if ( this._pointers.length === 1 ) {
this._rotateStart.set( event.pageX, event.pageY );
} else {
const position = this._getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
this._rotateStart.set( x, y );
}
}
_handleTouchStartPan( event ) {
if ( this._pointers.length === 1 ) {
this._panStart.set( event.pageX, event.pageY );
} else {
const position = this._getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
this._panStart.set( x, y );
}
}
_handleTouchStartDolly( event ) {
const position = this._getSecondPointerPosition( event );
const dx = event.pageX - position.x;
const dy = event.pageY - position.y;
const distance = Math.sqrt( dx * dx + dy * dy );
this._dollyStart.set( 0, distance );
}
_handleTouchStartDollyPan( event ) {
if ( this.enableZoom ) this._handleTouchStartDolly( event );
if ( this.enablePan ) this._handleTouchStartPan( event );
}
_handleTouchStartDollyRotate( event ) {
if ( this.enableZoom ) this._handleTouchStartDolly( event );
if ( this.enableRotate ) this._handleTouchStartRotate( event );
}
_handleTouchMoveRotate( event ) {
if ( this._pointers.length == 1 ) {
this._rotateEnd.set( event.pageX, event.pageY );
} else {
const position = this._getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
this._rotateEnd.set( x, y );
}
this._rotateDelta.subVectors( this._rotateEnd, this._rotateStart ).multiplyScalar( this.rotateSpeed );
const element = this.domElement;
this._rotateLeft( _twoPI * this._rotateDelta.x / element.clientHeight ); // yes, height
this._rotateUp( _twoPI * this._rotateDelta.y / element.clientHeight );
this._rotateStart.copy( this._rotateEnd );
}
_handleTouchMovePan( event ) {
if ( this._pointers.length === 1 ) {
this._panEnd.set( event.pageX, event.pageY );
} else {
const position = this._getSecondPointerPosition( event );
const x = 0.5 * ( event.pageX + position.x );
const y = 0.5 * ( event.pageY + position.y );
this._panEnd.set( x, y );