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Blender Exporter: No MorphTargets with BufferGeometry #10932

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4 of 11 tasks
Mugen87 opened this issue Mar 4, 2017 · 3 comments
Closed
4 of 11 tasks

Blender Exporter: No MorphTargets with BufferGeometry #10932

Mugen87 opened this issue Mar 4, 2017 · 3 comments

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@Mugen87
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Mugen87 commented Mar 4, 2017

Description of the problem

I'm trying to export a simple mesh with a morph target based animation. When i choose Geometry as geometry type, everything works fine. But when i choose BufferGeometry (see screenshot), the mesh is exported without morph targets.

image

Blender 2.76b, Ubuntu, 16.04. I've provided the project file as an attachment.

Three.js version
  • Dev
  • r84
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • Linux
  • Android
  • IOS
Hardware Requirements (graphics card, VR Device, ...)
Attachments

cube.blend.zip

@Mugen87
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Mugen87 commented Mar 6, 2017

After a quick glance at the python source code, it's seems that this feature is not yet implemented.

@Mugen87
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Mugen87 commented Apr 14, 2017

It looks like _parse_buffer_geometry needs an enhancement in order to parse morph targets for BufferGeometry. A new method buffer_morph_targets in mesh.py could handle this.

@Mugen87
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Mugen87 commented May 31, 2018

The JSON Blender exporter has been removed with R93 (#14117).

Also see: https://threejs.org/docs/#manual/introduction/Loading-3D-models

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