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I'm trying to export a simple mesh with a morph target based animation. When i choose Geometry as geometry type, everything works fine. But when i choose BufferGeometry (see screenshot), the mesh is exported without morph targets.
Blender 2.76b, Ubuntu, 16.04. I've provided the project file as an attachment.
It looks like _parse_buffer_geometry needs an enhancement in order to parse morph targets for BufferGeometry. A new method buffer_morph_targets in mesh.py could handle this.
Description of the problem
I'm trying to export a simple mesh with a morph target based animation. When i choose
Geometry
as geometry type, everything works fine. But when i chooseBufferGeometry
(see screenshot), the mesh is exported without morph targets.Blender 2.76b, Ubuntu, 16.04. I've provided the project file as an attachment.
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
Attachments
cube.blend.zip
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