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I'm having issues with shadows using logarithmic DepthBuffer and a DirectionalLight. The issue occurs by enabling both castShadow and receiveShadow for a mesh, it basically shadows itself with it's own casted shadow it seems. Where could i fix this?
I randomly found this fiddle you can test it. The sphere gets self-shadowed same as in the image above. http://jsfiddle.net/zjb1bc2w
The text was updated successfully, but these errors were encountered:
I'm having issues with shadows using logarithmic DepthBuffer and a DirectionalLight. The issue occurs by enabling both castShadow and receiveShadow for a mesh, it basically shadows itself with it's own casted shadow it seems. Where could i fix this?

I randomly found this fiddle you can test it. The sphere gets self-shadowed same as in the image above.
http://jsfiddle.net/zjb1bc2w
The text was updated successfully, but these errors were encountered: