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MeshDepthMaterial with THREE.RGBADepthPacking doesn't work correctly on iOS.
How to reproduce:
Simply open https://threejs.org/examples/?q=chann#webgl_materials_channels on a iOS device and set the material to "depthRGBA". The issue with the depth packing can be also seen when opening the SAO example.
Works fine on Chrome (Mobile), Firefox, Internet Explorer, Microsoft Edge, Safari. Doesn't work on Safari Mobile
What to expect (screenshot from android device):
What I get:
Seems to be a problem with the RGBADepthPacking packing. will investigate it a bit further.
Device with iOS (iPhone), only tested iPhone X so far.
The text was updated successfully, but these errors were encountered:
Seems like a duplicate: #9092
Sorry, something went wrong.
oh yeah you are right, haven't found this one
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Description of the problem
MeshDepthMaterial with THREE.RGBADepthPacking doesn't work correctly on iOS.
How to reproduce:
Simply open https://threejs.org/examples/?q=chann#webgl_materials_channels on a iOS device and set the material to "depthRGBA".
The issue with the depth packing can be also seen when opening the SAO example.
Works fine on Chrome (Mobile), Firefox, Internet Explorer, Microsoft Edge, Safari.
Doesn't work on Safari Mobile
What to expect (screenshot from android device):

What I get:

Seems to be a problem with the RGBADepthPacking packing. will investigate it a bit further.
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
Device with iOS (iPhone), only tested iPhone X so far.
The text was updated successfully, but these errors were encountered: