Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

iOS: RGBADepthPacking doesn't work correctly #13372

Closed
3 tasks done
cnspaha opened this issue Feb 20, 2018 · 2 comments
Closed
3 tasks done

iOS: RGBADepthPacking doesn't work correctly #13372

cnspaha opened this issue Feb 20, 2018 · 2 comments

Comments

@cnspaha
Copy link
Contributor

cnspaha commented Feb 20, 2018

Description of the problem

MeshDepthMaterial with THREE.RGBADepthPacking doesn't work correctly on iOS.

How to reproduce:

Simply open https://threejs.org/examples/?q=chann#webgl_materials_channels on a iOS device and set the material to "depthRGBA".
The issue with the depth packing can be also seen when opening the SAO example.

Works fine on Chrome (Mobile), Firefox, Internet Explorer, Microsoft Edge, Safari.
Doesn't work on Safari Mobile

What to expect (screenshot from android device):
screenshot_20180220-140601

What I get:
img_0003

Seems to be a problem with the RGBADepthPacking packing. will investigate it a bit further.

Three.js version
  • Dev
Browser
  • iOS Safari Mobile
OS
  • iOS (11?)
Hardware Requirements (graphics card, VR Device, ...)

Device with iOS (iPhone), only tested iPhone X so far.

@Mugen87
Copy link
Collaborator

Mugen87 commented Feb 20, 2018

Seems like a duplicate: #9092

@cnspaha
Copy link
Contributor Author

cnspaha commented Feb 20, 2018

oh yeah you are right, haven't found this one

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants