You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Grettings!
if mesh inherits the method add children (from Object3D), its clone method should support taking a "recursive" argument or at least make the Mesh class consistent.
The text was updated successfully, but these errors were encountered:
This should be a pretty easy fix (though breaking if the current behavior is relied on anywhere Edit: the change should actually be backwards compatible). The real question is whether or not there's a reason Meshes are assumed to not have children. I don't think I have strong opinions either way.
I think this issue can be closed. Starting with #19471 classes like Mesh do not have overwritten clone() methods anymore. They all use the implementation of Object3D.
Grettings!
if mesh inherits the method add children (from Object3D), its clone method should support taking a "recursive" argument or at least make the Mesh class consistent.
The text was updated successfully, but these errors were encountered: