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Points cloud gets unwanted outline pass #20428
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I've debugged this bug today and it seems points and lines are not compatible with Looks like it's necessary to do the same like with |
@Kangz In context of point sprites I have a related WebGPU question: I've noticed that when using the Related WebGL examples: https://threejs.org/examples/webgl_points_billboards /cc @takahirox |
Point size will be fixed to 1. This is because like for WebGL there is no guarantee that HW supports bigger points, and because the clipping behavior of large points is inconsistent between HW. |
Describe the bug
When having at least one object in the outline pass selectedObjects array and a scene that also has a points object, the outline pass gets rendered in the middle of the points. This does not happen in desktop chrome in windows nor could I reproduce it in a new iPad or iPhone. It does happen in all of the Android Chromes that I have tested and also on an iMac (tested by @Mugen87 ).
To Reproduce
Steps to reproduce the behavior:
Live example
Expected behavior
I would expect the outline pass artefact not to show up on points on any of the platforms and browsers.
Screenshots
Platform:
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