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Add KHR_materials_sheen to GLTFLoader #22710

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oddnugget opened this issue Oct 20, 2021 · 1 comment
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Add KHR_materials_sheen to GLTFLoader #22710

oddnugget opened this issue Oct 20, 2021 · 1 comment

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@oddnugget
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Is your feature request related to a problem? Please describe.
Currently the GLTFLoader supports all KHR_material extensions except sheen.

Describe the solution you'd like

It would be awesome if the GLTFLoader would be patched to include KHR_materials_sheen. After some research it seems that there is a sheen property on MeshPhysicalMaterial, but it doesn't map one to one with KHR spec.

Describe alternatives you've considered

Additional context

@Mugen87
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Mugen87 commented Oct 20, 2021

Support for the extension is added with #22677 and #22687.

However, the engine's current sheen BRDF is not yet glTF conform. This is already tracked here: #22359

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