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Is your feature request related to a problem? Please describe.
Currently the GLTFLoader supports all KHR_material extensions except sheen.
Describe the solution you'd like
It would be awesome if the GLTFLoader would be patched to include KHR_materials_sheen. After some research it seems that there is a sheen property on MeshPhysicalMaterial, but it doesn't map one to one with KHR spec.
Describe alternatives you've considered
Additional context
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Currently the GLTFLoader supports all KHR_material extensions except sheen.
Describe the solution you'd like
It would be awesome if the GLTFLoader would be patched to include KHR_materials_sheen. After some research it seems that there is a sheen property on MeshPhysicalMaterial, but it doesn't map one to one with KHR spec.
Describe alternatives you've considered
Additional context
The text was updated successfully, but these errors were encountered: