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Currently its not possible to create material using single texture from regular or compressed texture array.
Solution
When creating material, I would like to specify concrete texture from texture array by index / layer / depth so given texture is used. Also I would be able to change index to change texture easily in code.
Alternatives
Currently to my understanding only custom shader can work with texture arrays.
Additional context
Currently I am loading lot of texture from ktx2 container which contains lot of compressed textures. I would like to use existing MeshBasicMaterial so I can benefit from its features like lights.
The text was updated successfully, but these errors were encountered:
Description
Currently its not possible to create material using single texture from regular or compressed texture array.
Solution
When creating material, I would like to specify concrete texture from texture array by index / layer / depth so given texture is used. Also I would be able to change index to change texture easily in code.
Alternatives
Currently to my understanding only custom shader can work with texture arrays.
Additional context
Currently I am loading lot of texture from ktx2 container which contains lot of compressed textures. I would like to use existing MeshBasicMaterial so I can benefit from its features like lights.
The text was updated successfully, but these errors were encountered: