You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am using a DirectionalLight and update its position when the camera has moved. This works fine with the WebGlRenderer, but I try the same thing with the WebGPURenderer (in Firefox), every time the light is moved, the shadows glitch. I would expect the same behavior in the WebGL2 fallback as when directly using the WebGlRenderer.
Reproduction steps
Copy / open the two shadowmap examples for WebGl and WebGPU
Description
I am using a DirectionalLight and update its position when the camera has moved. This works fine with the WebGlRenderer, but I try the same thing with the WebGPURenderer (in Firefox), every time the light is moved, the shadows glitch. I would expect the same behavior in the WebGL2 fallback as when directly using the WebGlRenderer.
Reproduction steps
or any other code that updates the dirLight position when the camera position changes.
Code
// see live example
Live example
jsfiddle-latest-release WebGLRenderer: looks ok
jsfiddle-latest-release WebGPURenderer: glitch when moving
Screenshots
No response
Version
r171
Device
Desktop
Browser
Firefox
OS
Windows
The text was updated successfully, but these errors were encountered: