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LevelSelectionSounds.cs
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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class LevelSelectionSounds : MonoBehaviour
{
public AudioSource[] sounds;
Button meButton;
void Start()
{
meButton = gameObject.GetComponent<Button>();
EventTrigger trigger = GetComponent<EventTrigger>();
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerEnter;
entry.callback.AddListener((data) => { OnPointerEnterDelegate((PointerEventData)data); });
trigger.triggers.Add(entry);
EventTrigger.Entry entry1 = new EventTrigger.Entry();
entry1.eventID = EventTriggerType.PointerClick;
entry1.callback.AddListener((data) => { OnPointerClickedDelegate((PointerEventData)data); });
trigger.triggers.Add(entry1);
}
public void OnPointerEnterDelegate(PointerEventData data)
{
if (meButton.interactable == true)
{
sounds[0].Play();
}
}
public void OnPointerClickedDelegate(PointerEventData data)
{
if (meButton.interactable == true)
{
sounds[1].Play();
}
}
}