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Getting Started with Development
This page contains all the information you need to get started with developing as well as useful tips.
The main language the whole project is written in is Clojure. Below are a few links to useful learning resources and documentation of Clojure and libraries used:
- Clojure for the Brave and True - a nice online crash course of Clojure, written in accessible language
- ClojureDocs - online Clojure documentation
- Om - ClojureScript interface to Facebook's React. Used in many places on the web presentation side.
-
Hiccup and Ŝablono guides - they describe the HTML templating libraries used in the
.cljs
files.
There are several options available, including:
You need the following dependencies installed:
- Java (for MacOS, download the full JDK)
-
Node.js, Node Package Manager (make sure
npm
is in yourPATH
) - Leiningen (version 2+)
- MongoDB
-
Bower (
npm install -g bower
) -
Stylus (
npm install -g stylus
)
Here's a guide for Windows specifically
If you want to contribute, you should fork the mtgred/netrunner repository on github.
After cloning your own fork on your machine, configure mtgred/netrunner as a remote.
$ git remote add upstream https://github.com/mtgred/netrunner.git
When you run git remote -v
, you now should see something like this:
origin https://github.com/yourgithubname/netrunner (fetch)
origin https://github.com/yourgithubname/netrunner (push)
upstream https://github.com/mtgred/netrunner.git (fetch)
upstream https://github.com/mtgred/netrunner.git (push)
To keep your own repository up-to-date, refer to Syncing a fork.
If you want to start coding a feature or fix a bug, simply use
git checkout -b your_new_branch_name upstream/master
to create a local copy of the current master
branch named your_new_branch_name
that can easily be merged with a pull request.
Push it to your own repo with git push origin your_new_branch_name
and create a pull request via the github website.
Adding IDE-specific files to .gitignore should happen in a global gitignore
file, e.g. in ~/.gitignore
:
# IDEA IntelliJ files
.idea
*.iml
And then inform git of this file via:
git config --global core.excludesfile '~/.gitignore'
Install Clojure dependencies:
lein deps
Install JavaScript dependencies:
$ bower install
1. Launch MongoDB (possibly with --dbpath option specifying card data directory)
$ mongod
On Windows, run mongod.exe
. See Install MongoDB on Windows.
2. Fetch card data from NetrunnerDB
$ lein fetch
This data fetch only needs to be performed if it's your first time building the project OR new card data has been made available on NetrunnerDB and you want to update your local data (e.g., a new data pack).
If you don't want card images to be downloaded (such as on a testing environment), you can run lein fetch --no-card-images
.
3. [OPTIONAL] Compile and watch client side ClojureScript (only necessary if this is your first time building the project OR any .cljs files have been edited/modified and you need to update the UI):
$ lein cljsbuild auto dev
4. [OPTIONAL] Compile and watch CSS files (this step can be skipped if you have no plans to modify CSS/layout items):
$ stylus -w src/css -o resources/public/css/
5. Compile server side Clojure files
$ lein uberjar
6. Launch server:
EITHER:
-
java -jar target/netrunner-standalone.jar
-- boot up server in production mode (requireslein cljsbuild once prod
first) -
lein run
-- alternative to above -
lein run dev
-- start server in dev mode -
lein repl
-- start server in dev mode, and open a REPL prompt. (RECOMMENDED, SEE BELOW.)
7. Run browser(s)
Open one or more browser sessions and visit: http://localhost:1042
Instead of building the production JAR files and running them with Java, a much faster way of launching the game server is to run the REPL (read-eval-print-loop) directly from the command line:
$ lein repl
This compiles the project if it's out of date, then launches an interactive shell from which you can type and evaluate Clojure commands. Inside the REPL, do (future-call dev)
to launch the game server. Once you have a game initiated, you can modify card code and reload it with (load-file "src/clj/game/cards.clj")
and very quickly see changes reflected in an ongoing game by simply trashing/discarding a copy of the card in question and reinstalling it or playing it again to see the new behavior.
To get a local copy running with one command, see https://github.com/astrostl/nrdev
How can I use a REPL while running the server?
Create a new Run Configuration and choose Clojure REPL -> Local
:
When the REPL started, use (future-call dev)
to start the game server.
I start a REPL from IntelliJ IDEA, but I get the following error: 'No nREPL ack received'.
Cursive uses a default time out of 60 seconds when trying to connect to the REPL. Change Settings -> Clojure -> REPL startup timeout
to a higher value:
How can I access the code in the REPL?
Right click the file in the editor, REPL -> Switch REPL NS to current file
or run (in-ns 'game.core)
to switch the namespace
How do I run the tests?
Run lein test
from the command line.
I have the REPL up and running, now what?
Go to your browser and start a game. Now, from the REPL prompt, run
(use 'web.lobby)
(def state (:state (second (last @all-games))))
You can now access the state of your game as you are playing it by using the variable @state
. For example, try running (get-in @state [:corp :hand])
to see the corp's current hand.
So, I have changed a card, now what?
Run (load-file "src/clj/game/cards.clj")
to reload all cards. Note that if the card you changed is already in play, you have to play it again before you see your code changes.
If you want to use Emacs you have to install clojure-mode and cider. Cider allows you to connect Emacs to a REPL with C-c M-j. To reload a function, it's C-c C-c with the cursor inside the function definition. To reload a file (eg. card.clj) it's C-c C-k.
These live-coding videos may help you with some of the basics:
- Brief introduction / Implementing Tenma Line
- Events system overview / Implementing Utopia Shard
- Resolving abilities / Implementing Howler
- Testing framework / Fixing a MaxX bug
- Synchronized resolution of triggers / Fixing a Bio-Ethics Association bug
The main communication channel between developers, besides GitHub, is the team's Slack Channel. To request access, send an email to mtgred stating who you are on GitHub and linking two Pull Requests you got accepted into the repository.
If you want to look for some of the easier issues to get started, look through our GitHub issues for issues labeled easy. These usually don't require in-depth codebase knowledge, and changes required to fix them shouldn't involve more than 1-3 source files.
There are two main branches in this repository, master
and dev
. TODO
The project is configured to integrate with CircleCI. Create a CircleCI account and create a new project linked to your Github fork of this project. CircleCI will automatically build and run tests when you push changes to your repo.
The current configuration uses CircleCI v1.0. Configure your CircleCI project settings to use Ubuntu 12.04 (Precise)
in Project Settings > Build Environment > OS to use for builds
. If you fail to modify the default build OS, you will receive errors when attempting to stop mongodb
.