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In principle it should be possible with MulleObjC to serialize a world to persist a complete running system. I don't know if that's ever going to be useful, but it would be fun.
The text was updated successfully, but these errors were encountered:
In principle it should be possible with MulleObjC to serialize a world to persist a complete running system. I don't know if that's ever going to be useful, but it would be fun.
The text was updated successfully, but these errors were encountered: