@@ -1068,32 +1068,35 @@ void CClientVehicle::SetModelBlocking(unsigned short usModel, unsigned char ucVa
10681068 m_ucMaxPassengers = CClientVehicleManager::GetMaxPassengerCount (usModel);
10691069
10701070 // Reset handling to fit the vehicle
1071- ushort usHandlingModelID = usModel;
1072- if (usHandlingModelID < 400 || usHandlingModelID > 611 )
1073- usHandlingModelID = m_pModelInfo->GetParentID ();
1071+ if (IsLocalEntity ())
1072+ {
1073+ ushort usHandlingModelID = usModel;
1074+ if (usHandlingModelID < 400 || usHandlingModelID > 611 )
1075+ usHandlingModelID = m_pModelInfo->GetParentID ();
10741076
1075- m_pOriginalHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalHandlingData ((eVehicleTypes)usHandlingModelID);
1076- m_pHandlingEntry->Assign (m_pOriginalHandlingEntry);
1077+ m_pOriginalHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalHandlingData ((eVehicleTypes)usHandlingModelID);
1078+ m_pHandlingEntry->Assign (m_pOriginalHandlingEntry);
10771079
1078- m_pOriginalFlyingHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalFlyingHandlingData ((eVehicleTypes)usHandlingModelID);
1079- m_pFlyingHandlingEntry->Assign (m_pOriginalFlyingHandlingEntry);
1080+ m_pOriginalFlyingHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalFlyingHandlingData ((eVehicleTypes)usHandlingModelID);
1081+ m_pFlyingHandlingEntry->Assign (m_pOriginalFlyingHandlingEntry);
10801082
1081- m_pOriginalBoatHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBoatHandlingData ((eVehicleTypes)usHandlingModelID);
1082- if (m_pOriginalBoatHandlingEntry)
1083- {
1084- if (!m_pBoatHandlingEntry)
1085- m_pBoatHandlingEntry = g_pGame->GetHandlingManager ()->CreateBoatHandlingData ();
1083+ m_pOriginalBoatHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBoatHandlingData ((eVehicleTypes)usHandlingModelID);
1084+ if (m_pOriginalBoatHandlingEntry)
1085+ {
1086+ if (!m_pBoatHandlingEntry)
1087+ m_pBoatHandlingEntry = g_pGame->GetHandlingManager ()->CreateBoatHandlingData ();
10861088
1087- m_pBoatHandlingEntry->Assign (m_pOriginalBoatHandlingEntry);
1088- }
1089+ m_pBoatHandlingEntry->Assign (m_pOriginalBoatHandlingEntry);
1090+ }
10891091
1090- m_pOriginalBikeHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBikeHandlingData ((eVehicleTypes)usHandlingModelID);
1091- if (m_pOriginalBikeHandlingEntry)
1092- {
1093- if (!m_pBikeHandlingEntry)
1094- m_pBikeHandlingEntry = g_pGame->GetHandlingManager ()->CreateBikeHandlingData ();
1092+ m_pOriginalBikeHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBikeHandlingData ((eVehicleTypes)usHandlingModelID);
1093+ if (m_pOriginalBikeHandlingEntry)
1094+ {
1095+ if (!m_pBikeHandlingEntry)
1096+ m_pBikeHandlingEntry = g_pGame->GetHandlingManager ()->CreateBikeHandlingData ();
10951097
1096- m_pBikeHandlingEntry->Assign (m_pOriginalBikeHandlingEntry);
1098+ m_pBikeHandlingEntry->Assign (m_pOriginalBikeHandlingEntry);
1099+ }
10971100 }
10981101
10991102 ApplyHandling ();
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