Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature Request: optional mouse residual decay via config #96

Open
qwenger opened this issue Nov 5, 2020 · 0 comments
Open

Feature Request: optional mouse residual decay via config #96

qwenger opened this issue Nov 5, 2020 · 0 comments

Comments

@qwenger
Copy link

qwenger commented Nov 5, 2020

Currently the mouse residual either decays exponentially each frame or remains constant, see https://github.com/mupen64plus/mupen64plus-input-sdl/blob/master/src/plugin.c#L656.

For FPS like "The World Is Not Enough" where aim is controlled with the stick and in turn with the mouse, this makes aiming highly difficult as the view continues rotating when one stops moving the mouse.

It would be nice to have a configuration setting to reset mousex_residual and mousey_residual to 0 instead of multiplying it by 224/256. Alternatively, the setting could control the integer factor (224 currently).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant