by musictheory.net
using piano samples by Mats Helgesson
piano.js is a small (160-500 KB, depending on audio quality) piano virtual instrument. It uses the Web Audio API and works on modern versions of Chrome, Firefox, and Safari.
This project serves as a tutorial for creating loopable virtual instruments in addition to offering a JavaScript sampler implementation. If you only care about the resulting piano sounds, try out piano.js online or check out the API.
There are three great challenges to creating a virtual instrument for online use:
- Obtaining legal and good-sounding instrument samples
- Preparing the samples for a web environment. This involves trimming 500MB-1GB of audio files into a downloadable size (less than 1MB).
- Playing the samples in the browser
A great frustration when designing a music application is obtaining legal instrument sound samples. Almost every sample library and virtual instrument include a "you may only use these sounds as part of a musical composition" clause in the license. While understandable, this also destroys many educational uses (online ear training apps, a tutorial video with audio examples, etc).
Thankfully, Mats Helgesson has graciously given us permission to use a subset of his piano samples for this project.
The piano is a complex instrument. Martin Keane provides a great overview in Understanding the complex nature of piano tone.
Effectively, there are three parts to a piano sound:
- The player presses a key, which slams a hammer into one to three strings. This part mostly consists of noise with little tonal content.
- The strings begin to vibrate with tonal content. Energy decays quickly at an exponential rate, with higher harmonics decaying faster.
- Due to interactions with the soundboard and strings being slightly out-of-tune with each other, the first decay part ends and a second slower decay begins. This is called compound decay.
Below is a spectrogram illustrating #1 and #2 (The compound decay is hard to see in this image):
In the time domain, the compound decay is easier to see:
Ideally, long samples are used and all looping is done well into part 3, with loops being 1-2 seconds long.
Assuming an infinite sampling rate, seamlessly looping a sine wave is easy: find two zero crossings with the wave going in the same direction.
For finite sampling rates, this strategy will often produce good results; however, there may be a subtle click when looping. This is caused when the sampling rate is not an integer multiple of the sine wave's frequency. For example, a 441Hz tone at 44100Hz will have a cycle duration of 100 samples, but a 440Hz tone has a 100.227 long duration. Hence, the phase is slightly off when we loop.
To loop this A4, we can take one of several approaches:
- Retune it slightly. For example, the 440Hz A4 retuned to 441Hz will result in a perfect loop at 100 samples.
- Increase the loop duration until we achieve a perfect loop. For 440Hz, this is 22 cycles at 2205 samples. For some frequencies, a perfect loop may be infinitely long in duration.
- Increase the loop duration to some extent, then perform a linear crossfade.
We use #3 for piano.js. The loop_counts.py
script will calculate a sample count that gets us close to our target duration, then we will fix up the samples via crossfading to avoid the click.
This technique applies to any wave in which harmonics are integer multiples of the fundamental frequency. If a 440Hz tone loops perfectly, so will an 880Hz tone, 1320Hz tone, etc.
Sadly, due to inharmonicity, harmonics of piano strings are often not integer multiples of the fundamental frequency. Our crossfade may loop the fundamental frequency perfectly, but will cause the out-of-tune harmonics to vary in amplitude (audible beating).
- Increase the loop duration such that the beating is acceptable. The piano's compound decay already causes natural beating. By using a loop duration of 1-2 seconds, the beating artifacts from looping are hard to distinguish from the natural beating.
- Retune all harmonics such that they are perfect integer multiplies.
Most piano software instruments use approach #1. However, due to file size concerns, we don't have the luxury of adding 1-2 seconds per sample. Hence, piano.js uses approach #2.
To manipulate and generate the samples, we use a Python script (samples.py
) with NumPy, SciPy, Audiolab, and Loris. izotope RX4 and Audition CC were used to prepare the samples.
- From Mats Helgesson's 2007 Steinway D recordings, we select every C, E, and G# ranging from C2 (MIDI 36) to C6 (MIDI 84).
- Each sample is opened in Audition and ran through the Voxengo PHA-979 plugin as well as Audition's Automatic Phase Correction plugin.
- Each sample is then ran through RX4's Deconstruct plugin. This breaks the sample into separate files containing the tonal and non-tonal (noise) parts.
- Each tonal file is read by Audiolab and then passed into Loris for analysis.
- Loris returns a collection of frequency/amplitude/time/noise tuples, "channelized" to their closest harmonic number. Each tuple is retuned to be an integer multiple of the fundamental frequency.
- Phase information is merged for lower partials.
- The lower partials are resynthesized into a NumPy array. We manipulate this array to prepare for a seamless loop.
- The higher partials are also resynthesized into a NumPy array. A gentle fade-out is applied just prior to the loop point.
- The corresponding noise file is read by Audiolab.
- #7, #8, and #9 are all merged into a final NumPy array. This array is then manipulated and looped (Up to 6 seconds. This lets us open the intermediate file and make sure the loop sounds good).
- We write out this array as a .wav file.
- Steps 4-11 are repeated for each sample.
Now it's time to generate the final audio file! This is fairly straightforward - read in each file from step #11 above, trim off the looped portion (so each sample only contains just over one loop), and concatenate the results.
There is one remaining problem, however. When a file goes through an MP3 encoder and decoder, padding is added to the beginning and end. We need exact offsets into the file to calculate the loop points. Else, we may inadvertently loop into the attack portion of each sound (thus causing artifacts).
Fortuately, there is a low-tech solution: we append a "boop" (a 0.1 long sine wave) to the start of each file. In the .wav file, the boop reaches a value of -6dBFS around sample 27 or 28 (the .wav file is 44100Hz). After we decode the MP3 file in piano.js, we can walk through the first second, figure out which sample reaches -6dBFS, and then calculate an offset via (offset / sampleRate) - (27.0 / 44100.0)
. Depending on the quality of the encoding, this should get us within a few samples of where we need to be.
Returns the version of piano.js.
Reverts the Piano
global variable to its previous value and returns a reference to the Piano
object.
Creates a new Instrument
object.
The AudioContext to use. If null, an AudioContext will be created when needed.
The destination AudioNode to use. If null, instrument.context.destination
will be used. Usually you will want to feed piano.js's output into a limiter/compressor to prevent clipping.
instrument.loadAudioFile(path, callback)
path
should be a URL to the piano.mp3
file.
instrument.loadPreset(jsonObject)
Loads a preset. jsonObject
should be the contents of the piano.json
file.
instrument.start(key, velocity)
Immediately starts playing a note with the specified key at the specified velocity. If velocity is falsy, a default value of 80 is used instead.
instrument.start(sequence, timeOffset)
Queues all notes in the specified sequence at the specified timeOffset. If timeOffset is falsy, the sequence begins immediately.
instrument.stop()
Stops all currently playing and queued notes.
instrument.stop(key)
Stops all currently playing and queued notes with the specified key.
Creates a new Sequence
object.
sequence.addNote(key, velocity, timeOffset, duration)
Adds a note to the sequence.
- Understanding the complex nature of piano tone
- Inharmonicity of Piano Strings
- The coupled motion of piano strings
- The Lost Art of Sampling - Part 1
- The Lost Art of Sampling - Part 2
- The Lost Art of Sampling - Part 3
- The Lost Art of Sampling - Part 4
- The Lost Art of Sampling - Part 5
- Synth Secrets - Synthesizing Pianos
piano.js is licensed under the MIT license:
Copyright (c) 2015 musictheory.net, LLC.
Copyright (c) 2007 Mats Helgesson
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
As the MIT license is generally unsuitable for media, the piano sounds found in this repository are additionally licensed under CC BY 4.0.
CC BY 4.0 was chosen instead of CC BY-NC 4.0 due to issues with interpreting the NonCommercial license element. Specifically, we want to be certain that piano.js can be used for educational purposes, even if the institute in question accepts tuition charges.
That said, Mats Helgesson has always requested that his samples be available for free and not sold. Please respect Mats' wishes and do not use the source audio files (from the samples/Input
directory) as part of a commercial sound library.