You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It fixes the issue but the old dirt_room2 and dirt_rms2 associated with the orbits couldn't be "killed" by the panic. And they appear with a negative gate as zombie nodes. Some times I've tried this even more global effects appear as zombies.
It seems the issue only happens with low timescales, the threshold is around # timescale 0.548, regardless of the sample.
The text was updated successfully, but these errors were encountered:
Note the bug can generate the following inconsistencies too:
Pulsar_0WX1QfGxZ7.mp4
In this example I had done the stretching and reverb. Effectively killed the reverb. Then removed it, and could still hear this weird behaviour. I couldn't replicate this exactly with the examples given above but it seems to be related to the same issue.
Recreating the bug:
Run the following:
Now run the following, you'll hear SuperDirt hang for a second and then it'll start working again, with no reverb:
Let's try to go back to the old pattern, with the reverb it had. It seems the reverb has died and doesn't work anymore:
Let's try the following to fix the issue:
It fixes the issue but the old
dirt_room2
anddirt_rms2
associated with the orbits couldn't be "killed" by thepanic
. And they appear with a negative gate as zombie nodes. Some times I've tried this even more global effects appear as zombies.timescales
, the threshold is around# timescale 0.548
, regardless of the sample.The text was updated successfully, but these errors were encountered: